Use Background – When enabled, V-Ray uses the above specified Bg settings for the scene background.
Background Color – Sets a color to act as a background during rendering. Background Texture Multiplier – Specifies a multiplier for the background color or texture. Use GI – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI). GI Color – Sets a color to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight. GI Texture Multiplier – Specifies a multiplier for the GI color or texture. Use Reflection – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections. Reflection Color – Sets a color to be used during calculations of reflections. Reflection Texture Multiplier – Specifies a multiplier for the refraction color or texture. Use Refraction – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections. Refraction Color – Sets a color to be used during calculations of refractions. Refract Texture Multiplier – Specifies a multiplier for the refraction color or texture. Global Light Level – Specifies a global light level multiplier for all lights. Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.
Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects. Secondary Matte Texture Mult – Specifies a multiplier for the Secondary Matte color or texture. |