Background Color - Specifies the environment background color Background Texture - Lets you choose an environment background texture that will be visible in the viewport. Note that if present, the texture overrides the specified Background Color. GI Color - Specifies the environment (skylight) color. GI Texture - Lets you choose a GI environment texture. Note that if present, the texture overrides the specified GI Color. Reflection Color - Specifies the environment color for reflections. Reflection Texture - Lets you choose an environment texture for reflections. Note that if present, the texture overrides the specified Reflection Color. Refraction Color - Specifies the environment color for refractions. Refraction Texture - Lets you choose an environment texture for refractions. Note that if present, the texture overrides the specified Refraction Color. Only the input for Background Color and Background Texture will be represented in the viewport. All other inputs will be applied at render time. |
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