This page provides details on the Environment settings in V-Ray for Unreal.
The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.
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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser. |
When creating VRaySettingsEnvironment in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. You can create multiple VRaySettingsEnvironment actors in the level but you have to specify in the V-Ray Settings tab which one should be used at render time. |
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