This page provides information on Cameras and Camera Settings in V-Ray for Unreal.
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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components. This is done from Show > Post Processing by leaving only Depth of Field, Post Process Material and Vignetting enabled and by disabling Ambient Occlusion from Show > Lighting Component.
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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
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When rendering with V-Ray the following parameters are supported:
Current Camera Settings
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VRay Physical Camera Settings
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Color Mapping
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