UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|
Generic | BRDFVRayMtl |
| Diffuse Color | diffuse | |
Diffuse Color Texture | diffuse | |
Diffuse Roughness | roughness | |
Diffuse Roughness Texture | roughness | |
| Reflection Color | reflect | |
Reflection Color Texture | reflect | |
Reflection Glossiness | reflect_glossiness | |
Reflection Glossiness Texture | reflect_glossiness | |
Fresnel | fresnel | |
Reflection IOR | fresnel_ior | |
Reflection IOR Texture | fresnel_ior | |
Metalness | metalness | |
Metalness Texture | metalness | |
GGX Tail Falloff | gtr_gamma | |
Surface Control: Use Glossiness Use Roughness |
option_use_roughness=0 option_use_roughness=1 |
|
BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) |
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 |
|
Back Side Reflect | option_reflect_on_back | |
Max Depth | reflect_depth | |
Affect Channels: Color only Color+alpha All Channels |
reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 |
|
Trace Reflections | reflect_trace | |
| Anisotropy(-1 to 1) | anisotropy | |
Anisotropy Texture | anisotropy | |
Rotation | anisotropy_rotation | |
Rotation Texture | anisotropy_rotation | |
Derivation: Local axis Map channel |
anisotropy_derivation=0 anisotropy_derivation=1 |
|
Local Axis: X Y Z |
anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 |
|
Map Channel/Set | anisotropy_uvwgen |
|
| Dim Distance enabled | reflect_dim_distance_on | |
Dim Distance | reflect_dim_distance | |
Dim Falloff | reflect_dim_distance_falloff | |
Translucency set to None
Translucency set to Volumetric
Translucency set to SSS | Refraction Color | refract | |
Refraction Color Texture | refract | |
IOR | refract_ior | |
IOR Texture | refract_ior | |
Refraction Glossiness | refract_glossiness | |
Refraction Glossiness Texture | refract_glossiness | |
Thin-Walled | refract_thin_walled | |
Fog Color | fog_color | |
Fog Color Texture | fog_color | |
Depth ()cm / Scale (cm) | fog_mult | |
Translucency: None Volumetric SSS |
translucency=0 translucency=5 translucency=6 | |
Scatter Color / SSS Color | translucency_color | |
Scatter Color Texture / SSS Color Texture | translucency_color | |
SSS Amount | translucency_amount | |
SSS Amount Texture | translucency_amount | |
Affect Shadows | refract_affect_shadows | |
Fog Units Scaling | fog_unit_scale_on | |
Max depth | refract_depth | |
Affect Channels: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
|
Trace Refractions | refract_trace | |
| Dispersion | dispersion_on | |
Abbe | dispersion | |
| Fog Scattering | translucency | |
Type: Hard (wax) model Hybrid Back-side Color Scatter Coeff Thickness Light Multiplier |
translucency=1 translucency=3 translucency_color translucency_scatter_coeff translucency_thickness translucency_light_mult |
|
Back-side Color | translucency_color | |
Back-side Color Texture | translucency_color | |
Scatter Coeff | translucency_scatter_coeff | |
Fwd/back Coeff | translucency_scatter_dir | |
Thickness | translucency_thickness | |
Light Multiplier | translucency_light_mult | |
| Coat Amount | coat_amount | |
Coat Amount Texture | coat_amount | |
Coat Color | coat_color | |
Coat Color Texture | coat_color | |
Coat Glossiness | coat_glossiness | |
Coat Glossiness Texture | coat_glossiness | |
Coat IOR | coat_ior | |
Coat IOR Texture | coat_ior | |
| Coat Bump Enabled | coat_bump_lock | |
Coat Bump Mode: Bump Map Bump Texture Channel Normal Map |
coat_bump_type=0 coat_bump_type=5 coat_bump_type=1 |
|
Coat Bump Map Texture | coat_bump_map | |
Coat Bump Amount | coat_bump_amount | |
Coat Bump Amount Texture | coat_bump_amount | |
| Sheen Color | sheen_color | |
Sheen Color Texture | sheen_color | |
Sheen Glossiness | sheen_glossiness | |
Sheen Glossiness Texture | sheen_glossiness | |
| Thin Film |
|
|
Thickness Map |
|
|
Thickness Min (nm) |
|
|
Thickness Max (nm) |
|
|
IOR |
|
|
| Opacity | opacity | |
Opacity Texture | opacity | 1 |
Custom Source: DIffuse Texture Alpha Opacity Texture Alpha |
opacity/TexCombineFloat opacity/TexAColorChannel/mode=3 |
|
Mode: Normal Clip Stochastic |
opacity_mode=0 opacity_mode=1 opacity_mode=2 |
1 |
| Bump Mode: Bump Map Normal Map |
bump_type=0 bump_type=1 |
|
Bump Map Texture | bump_map | |
Bump Amount | bump_amount | |
Bump Amount Texture | bump_amount | |
| Mode: Multiply Blend amount |
TexCombineColor/color TexCombineColor/texture_multiplier | |
Color | diffuse/TexCombineColor/texture_multiplier | |
Reflection Color | reflect/TexCombineColor/texture_multiplier | |
Reflection Glossiness | reflect_glossiness/TexCombineColor/texture_multiplier | |
Refraction Color | refract/TexCombineColor/texture_multiplier | |
IOR | refract_ior/TexCombineColor/texture_multiplier | |
Refraction Glossiness | refract_glossiness/TexCombineColor/texture_multiplier | |
Opacity | opacity/TexCombineColor/texture_multiplier | |
| Emissive | BRDFLight |
|
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| Color | color | |
Color Texture | color | |
Intensity | colorMultiplier | |
Intensity Texture | colorMultiplier | |
Transparency | transparency | |
Transparency Texture | transparency | |
Emit On Back Side | doubleSided | |
Compensate EV | compensateExposure | |
Color*Opacity | multiplyByOpacity | |
| Mode: Multiply Blend amount |
TexCombineColor/color TexCombineColor/texture_multiplier |
|
Color | TexCombineColor | |
Intensity | TexCombineColor | |
Transparency | TexCombineColor | |
| Bump | BRDFBump |
|
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| Base | base_brdf | |
| Map: Bump Map Bump Texture Channel Normal Map | bump_tex_color map_type=0 map_type=5 map_type=1 | |
Normal Map Type: Tangent Space Object Space Screen Space World Space | map_type=1 map_type=2 map_type=3 map_type=4 |
|
Amount | bump_tex_mult_tex | |
Delta Scale | bump_delta_scale | |