Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

This page provides an overview of the V-Ray Geometry nodes.

 

 Section Contents

Page Contents

 

Overview


V-Ray for NUKE provides several nodes for loading and modifying geometry and makes use of two specific file types: .vrmesh and .vrscene.

V-Ray uses .vrmesh files to preprocess, subdivide, and store all geometric information for a mesh that is ready to render. They can be easily previewed in the viewport and imported during render time with a VRayProxy node.

On the other hand, .vrscene files contain information on all the geometry, lights, and shaders in a scene for easy importing, exporting, and rendering between V-Ray applications such as V-Ray Standalone. They can be loaded into NUKE with the help of the VRayVRScene node.

 


 

UI Path: ||Toolbar|| > V-Ray menu icon > Geometry


 

 

Geometry Nodes


  • VRayClipper - A geometric primitive that can be used to clip away parts of the scene with a simple plane or defined mesh object.
  • VRayDisplacement - Allows geometry to be subdivided during render time as well as displacement mapping on objects.
  • VRayPlane - Creates a procedural infinite plane in the scene.
  • VRayProxy - Allows geometry from an external mesh to be imported at render time only. The geometry is not actually present in the scene and does not take any resources.
  • VRayVRScene - Loads a previously saved .vrscene file for rendering inside of V-Ray for NUKE.