The Bitmap texture allows a bitmap image to be applied as a texture.
File – Specifies the file from which the bitmap will be loaded.
Filter Type – Specifies a type of filter to be applied to the bitmap.
No Filter – No filter will be applied.
Mip-map – Applies a mip-map filter.
Summed-area – applies a summed-area filter.
Filter Blur – Specifies the strength of the blur filter applied to the bitmap.
Color Space – Specifies the type of color space used by the bitmap.
Gamma – Specifies the gamma correction to be applied.
Invert Texture – When enabled, inverts the bitmap.
Invert Alpha – When enabled, inverts the bitmap alpha values.
Placement Type – Specifies the type of placement to be used.
Whole Texture – Uses the whole bitmap.
Crop – Uses a section of the bitmap.
Place – Adjusts of the position of the image.
Height – Scales the height of the bitmap. A value of 1 specifies the full height.
Width – Scales the width of the bitmap. A value of 1 specifies the full width.
Jitter Placement – Specifies the amount of displacement to be applied in order to produce better anti-aliasing.
Tile – Enables and disables tiling for the bitmap.
Animate – Enables and disables animation for the noise effect.
Amount – Controls the amount of noise.
Size – Controls the scale of the noise function.
Levels – Controls the noise color distribution.
Phase – Controls the speed of the noise procedural animation
UV Transformation – Applies transformations to the UV texture space.
Repeat – Specifies how many times to repeat the U or V spaces of the texture.
Offset – Specifies an amount to offset the U or V spaces.
Mirror – When enabled, the U or V spaces will be mirrored.
Rotation – Specifies the number of degrees to rotate the UV texture.
UVWGenChannel – Allows modification for the geometry source's UVW data.
Channel – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel.
Double-sided Mode – Enables both sides of the object to be affected by the UVW data.
UVWGenEnvironment – Allows spherical, cube, etc. textures to be mapped on the environment color slot or dome lights.
Channel – Specifies the type and shape of the texture:
Shrink wrap (Max)
Direction Transformation – Applies transformations to the direction of the UVW texture.
Rotation – Specifies the amount to adjust the texture's horizontal or vertical rotation.
Repeat – Specifies how many times to repeat the texture horizontally or vertically.
Mirror – When enabled, the texture will be flipped along the specified axis.