This is a legacy documentation space! Please refer to V-Ray Next for Maya help for most up-to-date information.

This page provides information on the V-Ray Edges Map.


Page Contents



VRayEdges is a very simple texture map that allows the user to render out the wireframe of a mesh.




UI Paths:

||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Edges

 ||Create Render Node|| > VRay section > 2D Textures > VRay Edges







Edges Color – Specifies the color of the edges.

Background Color – Specifies the color of the faces.

Show Hidden Edges – When enabled, edges internal to polygons will be shown as well.

Width Type – Specifies the scale for the width of the edges.

World units – Thickness is measured in world (scene) units.
Pixels – Thickness is measured in pixels.

Show Subtriangles – When enabled, displays the sub-triangles. Can be used with subdivision and displacement to show the edges of the generated sub-triangles.



  • For objects with displacement, the VRayEdgesTex map shows the edges of the original faces, not the edges of the resulting sub-triangles.