Here are some of the Key Features you will find in the VRscans workflow.
Adjust UV tiling – adjust the scale of the texture tiling by interactively clicking on the object's mesh
Control the color – tint the color of the original scanned surface to suit your scene's needs by adjusting a color multiplier on the scanned material node
Easily read information on the scanned object – the scanned material hosts information fields that display information from the original scanned object such as:
- The size of the physical sample used to scan the material
- etc
- etc
Set the Subdivision level – control quality and speed of reflections by adjusting subdivisions of reflection rays as well as the Trace Depth to set the number of reflection bounces needed
Index of Refraction – most scanned materials will have a clear coat layer with an accurate IOR value that is obtained from the scanning process for the surface
Adjustable surface bump – the VRscan process stores a built-in bump map for the clear coat layer of the scanned material that can be controlled for the needs of the scene
Uniform reflection distribution – choose between importance sampling to put more rays where you need them, and sampling the scene hemisphere uniformly, depending on the scene lighting and the materials needs in the scene