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This page offers information on about the toolbars of Chaos Vantage. 

 

 

Overview


Chaos Vantage has three sets of toolbar icons that reside in Top, Bottom and Status toolbars.

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You can use Use the right mouse button click to reset the parameters numeric values to defaults.

 

 

Top toolbar


 

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ButtonDescription

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Pauses the render. (Shortcut: Pause )

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Enables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

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Enters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C )

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Enters Free look mode. (Shortcut:` )

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Choose the coordinate space for transformations. The default is World. Press the arrow to choose between World and Local space.

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Select. (Shortcut: Q)

(Disabled

Not available when in Live Link

)

.

Select group. (Shortcut: Shift+Q). Found by clicking and holding the

Selection

Select button.

(Disabled

Not available when in Live Link

)

.

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Enters Move mode. (Shortcut: W). Use move gizmo's center cube to place objects on surface normal. Use Shift + move

qizmo

gizmo's center cube to place objects on surface without changing object orientation. Right-click opens

up

the Move Transform dialogue.

UI Button
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iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Transforms+Dialog+Menus

(Disabled

Not available when in Live Link

)

.

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Enters Rotate mode. (Shortcut: E). Right-click opens

up

the Rotate Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus

(Disabled

Not available when in Live Link

)

.

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Enters Scale mode. (Shortcut: R). Right-click opens

up

the Scale Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus

(Disabled

Not available when in Live Link

)

.

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Translates an object's pivot point. Visible only when Move, Rotate, Scale, or Translate pivot is selected.

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Enables Transforms snapping (Shortcut: S). Right-click opens

up

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Translates an object's pivot point. (Disabled when in Live Link)

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Navigates around cursor ray hit.

Navigates around target.

Navigates around selection.

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Increases the mouse precision for navigation. This option is useful for fine camera adjustments.

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Picks focus point.(Shortcut: T )

the Snapping options dialogue. 

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Snap+Dialog+Menu

(Disabled when in Live Link)

 Visible only when Move, Rotate, Scale, or Translate pivot is selected.

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Specifies the coordinate space for transformations. The default is World. Click the arrow to choose between World and Local space. Visible only when Move, Rotate, Scale, or Translate pivot is selected.
(Disabled

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Opens the Chaos Cosmos Browser window.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Chaos+Cosmos+Browser

Not available when in Live Link.

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Creates a new Chaos Scatter object. Not available when in Live Link.

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Opens a dropdown menu with different lights types. Click on a light to create it. Available lights are: Point, Spot, Directional, Rectangle, Disc, Sphere, and IES. Not available
when in Live Link. (Shortcut: L)

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Adjusts the Exposure bias value.

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Creates a new camera from current view. Not available when in Live Link. (Shortcut: Ctrl + K)

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Opens camera settings:

Image AddedEnables/disables automatic calculation of exposure. When enabled, ignores set camera exposure. Transition time between exposure can be set in

Edit>Preferences>Interaction>Auto exposure time.

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Enables/disables the NVidia AI denoiser.

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Edit > Preferences > Interaction > Auto exposure time.

Image AddedPicks focus point.(Shortcut: T)

Image AddedEnables composition guides overlay. Right-click opens the Composition guides settings dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Composition+Guides+Overlay+Dialog

Image AddedAdjusts the Exposure bias value.

Image Added

Opens navigation settings:

Image AddedEnters Free look mode. (Shortcut: `)

Image AddedEnters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C)

Image AddedNavigates around cursor ray hit.

Image AddedNavigates around target.

Image AddedNavigates around selection.

Image AddedIncreases the mouse precision for navigation. This option is useful for fine camera adjustments.

Move speed – Specifies the speed at which the camera moves. The value is in meters per second.

Eye height – Sets the eye height for the camera in meters when in Free look mode and Collision mode is enabled. Visible only when Collision mode is enabled.

Image Added – Opens advanced collision settings. Visible only when Collision mode is enabled.

Step height ratio – Adjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.

Height tolerance – Specifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.

Gravity – Specifies the acceleration applied on the camera when collision is enabled.

Image Added

 

 

Opens render settings:

Image AddedResumes rendering.

Image Added – Pauses rendering.

Image AddedEnables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

Image AddedEnables color correction post processes.

Image Added– Enables NVIDIA upscaling denoiser. Switches the render core to render at half the resolution and upscales the result to match the required resolution. Available only when Interactive denoiser in Edit>Preferences>Render defaults is set to NVIDIA AI and driver version is 530 or newer.

Image Added – Sets the resolution of the render. Available options are: 25% of the current camera resolution, 50% of the current camera resolution, current camera resolution, 25% of the viewport resolution keeping current camera aspect ratio, 50% of the viewport resolution keeping current camera aspect ratio, viewport resolution keeping current camera aspect ratio.

Image Added – Sets the quality of the render. Available options are: Low, Medium, High, Ultra, Custom.

Image AddedAdjusts the Denoiser: 0 disables the denoiser, while 100 shows the denoised image. A mid-value shows the denoised image until it reaches enough number of samples, then it starts to blend with the raw image. Note: images with denoiser > 0 and denoiser = 0 will be different in reflections and refractions.

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 Visible

Visible only when denoiser type is set to Vantage in Edit > Preferences > Render Defaults

.
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 When rendering High Resolution Snapshot and High Quality Sequence denoiser amount will be controlled by respective settings. Either 0 or 100 value will be used.

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Enables/disables Look up tables (LUT) post process effect.

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Enables/disables Bloom effect.

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Enables composition guides overlay. Right-click opens up Composition guides settings dialogue. UI ButtoncolorblueiconinfotitleDetailsurlhttps://docs

.

chaos.com/display/LAV/Composition+Guides+Overlay+Dialog


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Toggles the app window to be drawn on top of other windows even when it is not in focus.

 

(Shortcut: Ctrl+Alt+T )

 

 

Bottom Toolbar



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Description

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Expands the Animation Editor.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Animation+Editor

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Sets the playback speed.

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When enabled, loops the animation.

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Plays the animation. (Shortcut: Space )

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When enabled loops the animation.

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Sets start of animation sequence

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Sets end of animation sequence

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Updates image sequences and animated meshes for the current frame of the timeline. (Shortcut: U)

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Opens the High quality render Render setup dialog.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Tools+Menu#ToolsMenu-qualityRendersetup
(Shortcut: Ctr+R)

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Saves a high quality snapshot of the current view in the project folder from where the scene file has been imported.
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You can crop your animation sequence using the Set Start and Set End markers

 

 

Status Bar


The status bar resides in the bottom of Chaos Vantage. Here you can find information about:

 

Left-hand side


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  • Open debug log Debug Log button ()
  • Important messages such as:
    • last frame render time
    • loading progress
    • quick tips
    • etc.
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Right-hand side


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  • Render status – Displays the current Chaos Vantage status. Status can be:
    • [RENDERING] – Interactively rendering the scene.
    • [HQ RENDER] – Rendering offline image or a sequence.
    • [CAM REC.] – Recording camera movement.
    • [ENCODING] – Capturing and encoding viewport to an .mp4 file.
    • [LIVE LINK] – Live Link session is initiated between Chaos Vantage and a V-Ray compatible DCC.
    • [PAUSED] – Rendering is paused.
    • [IDLE] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached.
    • [IDLE][LIVE LINK] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached while in Live Link session.
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[RENDERING]

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[HQ RENDER]

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[CAM REC.CAMERA RECORDING]

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[ENCODINGVIEWPORT CAPTURE]

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[LIVE LINK]

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[PAUSED]

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[IDLE]

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[IDLE LIVE LINK]

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  • Rendering device(s) – List of graphic cards used for rendering.

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    Note that Chaos Vantage will use up to 2 graphic cards and also those with most compute power e.g. if there is a RTX card and a GTX card, Chaos Vantage will use the RTX card but if you have 2 RTX cards, it will use both.

  • FPS – Speed of the rendered frames per second. Hovering over displays information about:
    • Render time – Time spent in seconds rendering the last frame.
    • Samples accumulated – Amount of samples currently accumulated in the last frame.
    • Last post-process – Time spent for post-processing effects. in the last frame.
  • VRAM — Current amount of VRAM used for the scene. Hovering over displays information about:
    • Primary device total memory – Memory of the primary graphic card used for rendering.
    • Primary device available memory – Currently available memory of the graphic card used for rendering.
    • Number of BLASes – Number of Bottom Level Acceleration Structure (BLAS) currently loaded on the GPU.
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