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Recreating materials from the real world in 3D software can be a painstaking process, especially if they exhibit complex behaviors under certain lighting conditions. Chaos Scans solves this issue by capturing photorealistic, tileable materials with an unmatched level of quality and accuracy. Chaos Scans can be used by anyone who wants to bring new levels of realism to their imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for Houdini, and V-Ray for Cinema 4D, Corona for 3ds Max, and Corona for Cinema 4D.

 


How are Scans materials different?

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A proprietary software tool compiles the image data into a seamlessly tileable .vrscan material file. This file can be read by V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for Houdini, and V-Ray for Cinema 4D in the same way as traditional V-Ray materials, as well as by Corona for 3ds Max and Corona for Cinema 4D in the same way as traditional Corona materials.

Scans materials can be dragged and dropped onto geometry. They automatically resolve their behavior under different lighting conditions, without any customization.

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Parameters such as color, UV tiling and bump strength can be adjusted, and you can blend Scans materials with V-Ray materials or Corona materials. These parameters can be found on the respective Scan material page.

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