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V-Ray Fur is a very simple procedural fur plugin. The fur is generated only during render time and is not actually present in the scene.
Parameters
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V-Ray Fur is implemented in the GeomHair plugin, which has a lot of parameters. They are the following:
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Geometric Detail
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Variation
For all of the following values are from 0.0 (no variation) to 1.0.
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Distribution
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Placement
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Mapping
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Others
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Maps
You can control some aspects of GeomHair with texture maps. These can be either bitmaps, or vertex color maps painted directly on the source object.
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The following maps are multipliers for the corresponding parameters, where black is a multiplier of 0.0, and white is a multiplier of 1.0.
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Code example
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The following grass-like effect is created using the V-Ray Procedural fur using this scene.
Notes
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