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The following examples are rendered using the BRDFVRayMtl Scenes bundle. Open the file "Material Switch.vrscene" and uncomment the corresponding #include
to render it.
Diffuse & Self-illuminated Materials:
Diffuse material
Rendered using the file "vrscenes/mtl_01_diff.vrscene"
Diffuse material | Mapped diffuse (Checker)
Rendered using the file "vrscenes/mtl_02_diff_tex_checker.vrscene"
Diffuse material | Mapped diffuse (Ramp)
Rendered using the file "vrscenes/mtl_03_diff_tex_ramp.vrscene"
Diffuse material | Mapped diffuse (Image)
Rendered using the file "vrscenes/mtl_04_diff_tex_img.vrscene"
Transparent material
Rendered using the file "vrscenes/mtl_05_opacity.vrscene"
Transparent material | Mapped transperancy (Checker)
Rendered using the file "vrscenes/mtl_06_opacity_tex.vrscene"
Self-illuminated material
Rendered using the file "vrscenes/mtl_07_selfillum.vrscene"
Self-illuminated material | Mapped glowing (Ramp)
Rendered using the file "vrscenes/mtl_08_selfillum_tex.vrscene"
Reflective Materials:
Reflective material
Rendered using the file "vrscenes/mtl_09_refl.vrscene"
Reflective material | Reflections color
Rendered using the file "vrscenes/mtl_10_refl_color.vrscene"
Reflective material | Mapped Reflections color (Ramp)
Rendered using the file "vrscenes/mtl_11_refl_color_ramp.vrscene"
Glossy Reflective material | Mapped Glossiness (Checker)
Rendered using the file "vrscenes/mtl_12_refl_gloss_checker.vrscene"
Glossy Reflective material | Mapped Glossiness (Ramp)
Rendered using the file "vrscenes/mtl_13_refl_gloss_ramp.vrscene"
Gold Material
Rendered using the file "vrscenes/mtl_14_refl_gold.vrscene"
Plastic Material
Rendered using the file "vrscenes/mtl_15_refl_plastic.vrscene"
Metal Material (with textures)
Rendered using the file "vrscenes/mtl_16_refl_tex_metal.vrscene"
Carbon material (Anisotropy)
Rendered using the file "vrscenes/mtl_17_refl_anisotropy.vrscene"
Refractive Materials:
Refractive material | Refraction color
Rendered using the file "vrscenes/mtl_18_refr.vrscene"
Refractive material | Fog color
Rendered using the file "vrscenes/mtl_19_refr_fog.vrscene"
Refractive material | Mapped Reflections color (Ramp)
Rendered using the file "vrscenes/mtl_20_refr_tex_color_ramp.vrscene"
Blurry Refractive material
Rendered using the file "vrscenes/mtl_21_refr_glossiness.vrscene"
Blurry Refractive material | Mapped Glossiness (Ramp)
Rendered using the file "vrscenes/mtl_22_refr_tex_glossiness_ramp.vrscene"
Refractive material | Mapped color (Ramp) + lower Glossiness value
Rendered using the file "vrscenes/mtl_23_refr_tex_color_ramp_glossiness.vrscene"
Refractive Dispersion material
Rendered using the file "vrscenes/mtl_24_refr_dispersion.vrscene"
Refractive material | Mapped Fog color (Marble)
Rendered using the file "vrscenes/mtl_25_refr_tex_fogcolor_marble.vrscene"
Scattering material
Rendered using the file "vrscenes/mtl_26_refr_scatter.vrscene"
Advanced Materials:
Material with Bumps | Bump map
Rendered using the file "vrscenes/mtl_27_brdf_bump.vrscene"
Material with Bumps | Normal map
Rendered using the file "vrscenes/mtl_28_brdf_bump_normal.vrscene"
Stone material | Textured Color, Reflections
Rendered using the file "vrscenes/mtl_29_brdf_textured.vrscene"
Wood material
Rendered using the file "vrscenes/mtl_30_brdf_textured_wood.vrscene"
Blend material
Rendered using the file "vrscenes/mtl_31_blend.vrscene"
Blend material using bitmap texture
Rendered using the file "vrscenes/mtl_32_blend_tex.vrscene"
Car Paint material
Rendered using the file "vrscenes/mtl_33_blend_paint_flakes.vrscene"
Carbon material
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BRDFVRayMtl presets:
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Code example
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