In this section we give a quick overview of the AppSDK and introduce you to the general topic of photorealistic rendering.
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VFB
UI and
VFB
The redesigned V-Ray Frame Buffer (VFB) provides a higher level of post processing adjustments and ability to modify your scene.
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Render Engines
Render Engines
In this section we cover the different render engines (or rendering modes) available in V-Ray
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Fundamentals
Fundamentals
This section gives some foundational knowledge about the building blocks of the AppSDK - plugins and events.
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Basic Camera and Geometry
Basic Camera and Geometry
In this section we'll dive deeply into the different geometry types available in V-Ray.
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Lighting
Lighting
In this section we'll cover thoroughly (almost) all light types available in V-Ray.
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Advanced Camera
Advanced Camera
In this section we'll talk about different advanced functionalities of the camera.
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Shading Materials
Shading Materials
In this section we'll cover the most frequently used materials in V-Ray.
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Shading Textures
Shading Textures
In this section we talk about the most commonly used textures in V-Ray.
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Dynamic Geometry
Dynamic Geometry
In this section we'll cover geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.
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Animation
Animation
In this section we'll talk about the animation which one can produce using V-Ray.
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Render Elements
Render Elements
In this section we'll cover the render elements (channels) available in V-Ray.
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Sampling
Sampling
In this section we talk about Antialiasing in the context of creating Shading/Camera Effects and about the various anti-aliasing filters implemented in V-Ray.
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Global Illumination
Global Illumination
In this section we'll cover the topic about Global Illumination (GI) - a key part of the photorealistic rendering process - and its related settings.
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Settings
Settings
In this section we talk about the settings plugins in V-Ray and how to export V-Ray Scene Files (.vrscene)
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Setup
Setup
In this section we'll discuss some topics, which occur during the setup and integration of AppSDK.
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Advanced
Advanced
This section covers advanced functionalities, such as Wrapper Material, Volumetrics, Particle Systems and Texture Baking.
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Optimizations
Optimizations
In this section we'll cover possible optimization techniques when integrating AppSDK for different languages.
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Troubleshooting
Troubleshooting
In this section we'll discuss some hints how to fix issues, when using AppSDK.
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Industry-specific
Industry-specific
In this section we talk about topics, such as V-Ray Hair Material, V-Ray Fur and cartoon shading.