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CardPageLinkIntroduction

Introduction

In this section we give a quick overview of the AppSDK and introduce you to the general topic of photorealistic rendering.

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CardPageLinkVFB
UI and

VFB

The redesigned V-Ray Frame Buffer (VFB) provides a higher level of post processing adjustments and ability to modify your scene.

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CardPageLinkRender Engines

Render Engines

In this section we cover the different render engines (or rendering modes) available in V-Ray

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CardPageLinkFundamentals

Fundamentals

This section gives some foundational knowledge about the building blocks of the AppSDK - plugins and events.

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CardPageLinkBasic Camera and Geometry

Basic Camera and Geometry

In this section we'll dive deeply into the different geometry types available in V-Ray.

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CardPageLinkLighting

Lighting

In this section we'll cover thoroughly (almost) all light types available in V-Ray.

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CardPageLinkAdvanced Camera

Advanced Camera

In this section we'll talk about different advanced functionalities of the camera.

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CardPageLinkShading Materials

Shading Materials

In this section we'll cover the most frequently used materials in V-Ray.

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CardPageLinkShading Textures

Shading Textures

In this section we talk about the most commonly used textures in V-Ray.

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CardPageLinkDynamic Geometry

Dynamic Geometry

In this section we'll cover geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.

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CardPageLinkAnimation

Animation

In this section we'll talk about the animation which one can produce using V-Ray.

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CardPageLinkRender Elements

Render Elements

In this section we'll cover the render elements (channels) available in V-Ray.

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CardPageLinkSampling

Sampling

In this section we talk about Antialiasing in the context of creating Shading/Camera Effects and about the various anti-aliasing filters implemented in V-Ray.

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CardPageLinkGlobal Illumination

Global Illumination

In this section we'll cover the topic about Global Illumination (GI) - a key part of the photorealistic rendering process - and its related settings.

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CardPageLinkSettings

Settings

In this section we talk about the settings plugins in V-Ray and how to export V-Ray Scene Files (.vrscene) 

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CardPageLinkSetup

Setup

In this section we'll discuss some topics, which occur during the setup and integration of AppSDK.

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CardPageLinkAdvanced

Advanced

This section covers advanced functionalities, such as Wrapper Material, Volumetrics, Particle Systems and Texture Baking.

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CardPageLinkOptimizations

Optimizations

In this section we'll cover possible optimization techniques when integrating AppSDK for different languages.

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CardPageLinkTroubleshooting

Troubleshooting

In this section we'll discuss some hints how to fix issues, when using AppSDK.

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CardPageLinkIndustry-specific

Industry-specific

In this section we talk about topics, such as V-Ray Hair Material, V-Ray Fur and cartoon shading.