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Wetting | wetting – Enables the wetting simulation. The liquid will leave a trail over the surfaces of bodies it interacts with.

Consumed Liquid | lq2wet – Controls how many liquid particles disappear when creating a single WetMap particle. The main purpose of this parameter is to prevent long visible tracks from being left by a single liquid particle. For more information, see the Consumed Liquid example below below.

Drying Time (sec) | drying – Controls the drying speed in seconds. The WetMap particles are born with a size of 1, and if they are in an air environment, the size decreases until it reaches zero after the time specified with this parameter.

Sticky Liquid | wetdyn – This option produces a connecting force between the WetMap particles at the geometry surface and nearby liquid particles, when the liquid particles have at least a little Viscosity. For more information, see the Sticky Liquid example below.

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Geometry transforming or deforming at a high velocity may cause some or all of the Wetting particles stuck to it to disappear. To resolve this, dial up the Steps Per Frame parameter from the Dynamics tab of the Simulator.

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Example: Sticky Liquid with different amount of fluid


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The following video provides examples to show the differences of Surface Force values of 50, 500, and 1000, Sticky Liquid with value of 0.5 and Viscosity with value of 0.3.

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<iframe width="720" height="405" src="https://www.youtube.com/embed/dIgpJxQxI7U?version=3&loop=1&playlist=dIgpJxQxI7U" frameborder="0" allowfullscreen></iframe>

Software used: Phoenix FD 4.30.01 Nightly (02 Oct 2020)

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titleDownload Example File
urlhttps://drive.google.com/uc?export=download&id=1dcjJPTuZPEdaheH0UKNgz1K_5x_VkNEa

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Active Bodies

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Note that interaction between Active Bodies and the Phoenix Fire/Smoke Simulator is not supported.

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