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icondownload
titleDownload scene (972 KB)
urlhttps://drive.google.com/uc?export=download&id=1iK-RcO0eG77TI7Qez4eViGtPSC5nPLV61TD0Jw1W_OmtwoFKbPq6CXlZnXsaXbqOi

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The scene shows how you can blend three materials in one Phoenix Simulator. There are 3 different Phoenix Sources and each one has a different color for the RGB channel. There is 1 pure red, 1 pure green and 1 pure blue.

A Phoenix Grid Texture is used to read the Grid RGB data from the simulator. Then 3 Color Correct nodes are connected to Phoenix Grid Texture (one for each color channel) and used as masks in a V-Ray Blend Material with 3 different materials used as coats.

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UI Button
newWindowtrue
icondownload
titleDownload scene (652 KB)
urlhttps://drive.google.com/uc?export=download&id=1z6gZ-fpqGtkKiyFubJHXk_Ac2Zg1ARCs1X8DCsj612qkbhLXYx-KX25K7W-M1oYoq

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The scene shows how to make a droplet splash. The liquid is emitted from a sphere with Initial Liquid Fill turned on from the Phoenix Properties. The Initial Fillup is set to 10 so that there will be some liquid at the bottom when the simulation is started. The Surface Tension Strength is set to 0.4 24 and the Droplet Formation is set to 1 so the liquid will break up into separate droplets.

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The scene uses Plain Force to create the wind. The streamlines are made up of Phoenix Drag particles. they They are just carried with the velocity field. The Drag particles are emitted in lines from a box, and a Discharge Modifier with a curve with spikes is used in the Phoenix Source, so the streamlines appear only at certain positions over the emitter box. The top, bottom and side walls of the Grid are jammed, in order to channel the velocity better. Only the front and back walls are open. Forward Transfer advection helps keeping the streamlines tight. Also some Classic Vorticity is used. You could experiment with PCG or Direct Symmetric conservation. Additionally, you could make the grid completely 2D and use Multi-Pass advection which has a little different feel. The Drag particles are emitted with Velocity channel and then Motion Blur is used for the V-Ray rendering.

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