Click here to see the slope setup for the above example...
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Example: Altitude limit
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Click here to see the Altitude setup for the different scatter objects used in the above example...
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Scale
From/To – Specifies the scale range for X, Y, and Z axes, in percent.
Texture – Specifies the texture map to use for scaling.
Stepping – When nonzero, switches the random scaling from a continuous to a discrete one, with steps specified by this parameter value. The From and To are still used as bounds. This effect is used only for the selected axes.
Step in X, Y, Z – Allows defining the axes affected by the stepping value.
Uniform – When enabled, instances get scaled in all axes using the values for the X-axis. When disabled, each axis uses independent values.
Preserve model scale – When enabled, instances preserve the original scale of their models (instanced objects). Otherwise, the original scale is ignored.
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Example: Transformations
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Image slider
Example: Transformations
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Randomization Off
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Randomized Translation
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Randomized Rotation
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Randomized Scale
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Example: Look At
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Look At - Disabled
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Look At - Enabled
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Look At - Look axis -Z enabled
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Look At - Falloff enabled
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Example: Look At
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Areas
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Spline includes– A list of splines where the instances are allowed to be scattered.
Spline excludes– A list of splines where the instances are not allowed to be scattered.
Additional Spline include/exclude options
Near/Far– Falloff distance from the selected spline projected to the selected axis plane up to which all instances get included or excluded, depending on the type of the spline. The scale and density of instances between the near and far falloffs change linearly - from 1.0 to 0.0 in the case of inclusion and contrariwise in the case of exclusion. Scale – Scale factor further affects instances between the near and far falloffs. Density – The density factor further affects instances between the near and far falloffs. Axis – Based on which axis to project the spline include/exclude areas.