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Offset U – This parameter controls the horizontal offset for the texture map.

Offset V – This parameter controls the vertical offset for the texture map.

Length U – This parameter allows scaling the bitmap in the U coordinate.

Length VThis parameter allows scaling the bitmap in the Y coordinate.

Rotation W - This parameter rotates the bitmap in the Z coordinate.

Tiles U – This parameter allows adjusting the number of tiles in the U coordinate.

Tiles VThis parameter allows adjusting the number of tiles in the Y coordinate.

Override UVW – When enabled, this checkbox allows the use of a specific UVW channel

UVW channel – This parameter allows specifying a UVW channel.

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Channel outputs

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