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  • Add animation options to V-Ray Bitmap node texture and classic shader
  • Automatically set Start Node for converted materials
  • Support for the Multi Shader
  • Expose the phase function parameter for Environment Fog
  • Add ports for user-defined output closures of OSL material nodes
  • Surface properties have a too low hard limit
  • Add support for the native compositing tag
  • Add support for Redshift Color Layer, Material Layer, and Material Blender nodes

VRayTextures

  • Implement Batch Load feature in VRayMultiSubTex
  • Add an option to reload, edit, and locate images in the classic V-Ray Bitmap shader

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  • Provide preset for Pyro volumes

VRayPhysicalCamera

  • Add Automatic Vertical Tilt, Guess Vertical Tilt, and Guess Horizontal Tilt parameters

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