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However, for ease of use, the simulator also contains a Rendering rollout. This rollout offers modes and , which provides flexible options for rendering the simulator grid's content, as well as sub-rollouts with shading controls for volumetrics.

Phoenix provides a ton of flexibility for rendering your caches, and The Rendering rollout offers multiple render modes, that can be divided into two types: volumetric Volumetric and surfaces Surfaces.

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The volumetric modes are typically used for rendering fire and smoke, meanwhile, liquid simulations are typically rendered using one of the surface render modes.

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The Rendering sub-rollouts enable you to shade the Color and Opacity of Fire fire and Smokesmoke, using simple color gradients and graph diagrams that you can tweak with curves, to achieve a wide variety of different results.

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