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This page gives an overview of the Metalness Render Element. 


Overview

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The Metalness Render Element shows areas, where a V-Ray Material, with Metalness is applied. The Metalness values are baked into an image, where black corresponds to 0, and white - to 1. The image created can be used as a metalness mask when creating PBR shaders in post-processing.

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Note that values between 0 and 1 give an unrealistic metalness effect. They can be used creatively and for smooth transitions from a metal to a non-metal material on the same geometry. For more information on metalness and it's role when creating PRB shaders, visit Understanding Metalness.

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Attributes

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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.metalness.vrimg).

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This render element is not supported with V-Ray GPU rendering. 

 

 



 
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