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  • Specific frames rendering black in V-Ray Standalone
  • 3ds Max 2025 crashes with Active shade enabled
  • Crash with Convert bitmap to tiled exr/tx and specific file
  • Wrong result with VRayTriplanarTex rendering in Standalone
  • Rendering discrepancy between 3ds Max and V-Ray Standalone with very distant and small disc lights
  • IPR crash when moving lights in scenes with PhysicalMaterial and emission texture
  • Failing redirection of missing Cosmos assets for very old scenes
  • Rename the "Autoswitch to effectsResult" label to "Auto-show post effects"
  • Crash when linking or unlinking VRayTriplanarTex to VRayBitmap used in ForestPro Material tint while V-Ray IPR is running
  • Crash on scene reset, when there are 2 or more lights or cameras with an open V-Ray Lister
  • 3ds Max crashes on opening ME if we have Phoenix installed on top of V-Ray
  • Multiple "V-Ray viewport IPR" items occur in the quad menu
  • Standalone renders consistent lighting elements incorrectly when having matte object in the scene
  • RawBitmapBuffer containing .hdr pixels data is not extracted to .tx on Enscape .vrscene import
  • Slow import of specific Enscape vrscene with more than 240000 nodes
  • Crash with V-Ray CPU IPR when going from Perspective to a VRayPhysicalCamera with Motion blur enabled and a VRayDenoiser Render Element
  • Animated V-Ray IES light settings are not exported and rendered with V-Ray Standalone
  • Warnings for invalid material evaluation with specific scene
  • Incorrect shading of backfacing geometry when there is Phoenix Simulator, V-Ray Volume Grid or Environment Fog in the scene

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