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6.20.

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6.

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20.

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06
Build 6.

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20.

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06

Official release, Update 2.1

Date December 20April 02, 2023

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray 6 for 3ds Max
urlhttps://download.chaos.com/?platform=49&product=47



New Features

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V-Ray

  • Support for 3ds Max 2025
  • USD support in Chaos Cloud
  • USD - support for MaxUSD 0.7.0

V-Ray GPU

  • Use System Memory mode for texture loading


Modified Features

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V-Ray, VFB

  • Add ability to save Cryptomatte channels separately from the raw image file

V-Ray

  • V-Ray toolbar's create mesh light button should be disabled for incompatible selections
  • Support for texture filtering for MaterialX files which use UVWGenExplicit
  • Improve deletion of selected objects in VRayLister
  • Add Directional strength for V-Ray Lights in V-Ray Lister


Bug Fixes

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V-Ray

  • Specific frames rendering black in V-Ray Standalone
  • 3ds Max 2025 crashes with Active shade enabled
  • Crash with Convert bitmap to tiled exr/tx and specific file
  • Wrong result with VRayTriplanarTex rendering in Standalone
  • Rendering discrepancy between 3ds Max and V-Ray Standalone with very distant and small disc lights
  • IPR crash when moving lights in scenes with PhysicalMaterial and emission texture
  • Failing redirection of missing Cosmos assets for very old scenes
  • Rename the "Autoswitch to effectsResult" label to "Auto-show post effects"
  • Crash when linking or unlinking VRayTriplanarTex to VRayBitmap used in ForestPro Material tint while V-Ray IPR is running
  • Crash on scene reset, when there are 2 or more lights or cameras with an open V-Ray Lister
  • 3ds Max crashes on opening ME if we have Phoenix installed on top of V-Ray
  • Multiple "V-Ray viewport IPR" items occur in the quad menu
  • Standalone renders consistent lighting elements incorrectly when having matte object in the scene
  • RawBitmapBuffer containing .hdr pixels data is not extracted to .tx on Enscape .vrscene import
  • Slow import of specific Enscape vrscene with more than 240000 nodes
  • Crash with V-Ray CPU IPR when going from Perspective to a VRayPhysicalCamera with Motion blur enabled and a VRayDenoiser Render Element
  • Animated V-Ray IES light settings are not exported and rendered with V-Ray Standalone
  • Warnings for invalid material evaluation with specific scene
  • Incorrect shading of backfacing geometry when there is Phoenix Simulator, V-Ray Volume Grid or Environment Fog in the scene

V-Ray Bitmap to VRayBitmap converter

  • VRay Bitmap to V-Ray Bitmap converter do not always replace Bitmaps (UI)

VFB

  • V-Ray Standalone Qt6 with autoClose=1 never closes

VRayIES

  • VRayLighting and VRayRawLighting are not always rendered when using VRayIES lights

VRayInstancer

  • Crash in 3ds Max when rendering Scatter with a hierarchical model which has dummy object in the hierarchy

VRayMtl

  • VRayMtl's Fog depth parameter stays greyed out when Thin-Walled is active and we switch from SSS to None

VRayPhysicalCamera

  • VRayLister: White balance gets unexpectedly switched when changing Temperature value for several selected VRayCameras

VRayVolumeGrid

  • Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux



Build 6.20.02

Anchor
6.2.2
6.2.2
Official release, Update 2

Date – December 20, 2023



Modified Features

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V-Ray

  • Register V-Ray Lister in the V-Ray application menu
  • Add MaxScript function to show the V-Ray Lister (vrayShowLister())

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Official release, Update 2

Date – November 29, 2023


New Features

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V-Ray

  • Enscape .vrscene importer (Beta)
  • One-click submit to Chaos Cloud
  • Integrate Chaos Scatter 4 in the V-Ray installer
  • Render to texture support for denoising
  • USD - Support for latest MaxUSD
  • USD - Implement a workflow for material override
  • Implement Shadow Select Render Elements
  • Import IES-type lights from Cosmos
  • Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image

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  • Add the upscale option to the standalone denoiser tool


Modified Features

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V-Ray

  • Improve ForestPack export for a lot of instances​
  • Optimize ForestPack edge trimming export
  • Improve .vrscene export of hidden geometry
  • Improve geometry compiling for subdivision surface objects on high core count machines
  • Download the missing asset revision used in the project (Cosmos)
  • USD - 3ds Max should export assets paths with a forward slash
  • Rendering deep images in progressive mode should save a non-deep image regardless
  • Improvements for the V-Ray menu Set default MAX V-Ray UI setting
  • Change the Render Setup's UI modes labels from "Default" to "Basic"
  • Reveal all the options for the camera types in the Camera rollout
  • Move VRayProxy's Object hierarchy to a separate dialog
  • Add a label when there are no cameras in the scene and using the flyout render button in the VFB
  • Scripting access to Override Material Settings
  • V-Ray for 3ds Max Japanese localization

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  • New icons for the tools shipped with V-Ray


Bug Fixes

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V-Ray

  • Exception in V-Ray GPU when rendering VRayLight with texture and Spot Light with Projector map
  • IPR crashes with standard material nested in override material for USDStage
  • Wrong VRayLight intensity when exported to USD and then rendered
  • xRef with VRayProxy viewport preview does not load correctly when switching xRef files in stable and nightly builds
  • Wrong export of transform list params in plain text
  • USD - Crash when rendering USD file containing VRayLight when imported in a scene with a matte object
  • Animated mesh normals are not used and instead computed and rendered as smooth normals
  • Converting .vrimgs to multipart .exrs via the vrimg2exr tool makes some denoiser elements unrecognizable by vdenoiser.exe
  • A scene with VRayDecal, Switch material and user-defined properties takes too much time to unload after a render is stopped
  • USD Material Interface handling in V-Ray for 3ds Max
  • Slowdown when rendering VRayHairNextMtl with opacity in comparison to V-Ray 5.1
  • USD - Changes in UsdStage session layer are not rendered
  • Incorrect minimum value for geometry samples in QT UI Render setup Camera rollup
  • Some LPE presets for render elements are incomplete
  • Add support for animated crop parameters of Bitmap/VRayBitmap when exporting to a vrscene file
  • Incorrect rendered output of RE due to conflict between NVIDIA AI Denoiser with enabled Upscale and change in resolution during submission to the cloud
  • V-Ray / V-Ray GPU result discrepancies when exporting animated objects and motion blur enabled
  • Assets of type "material" import with multiple VRayUVWRandomizer nodes
  • VRayNormal nodes are always imported with "Flip green" turned on
  • Crash when editing VRayBitmap filename with frameNum tag
  • V-Ray GPU crashes with Render Mask with empty Include list
  • Black viewport display of large textures with VRayBitmap
  • 3ds Max crash with X-ref scene and LiveLink
  • Crash in V-Ray Standalone when rendering Forest Color using empty VRayBitmap as default map
  • Motion blur geometry samples override per object is not exported when the animated mesh remains on the same position
  • VFB Real Zoom doesn't update correctly in GPU IPR with V-Ray Cameras with enabled Resolution override
  • Crash when rendering TyCache (TyFlow) with Edit mesh modifier only in animation
  • Mis-loading of frame-numbered ABC sequences
  • 3ds Max crashes with imported USD file and running IPR
  • Overrides are not working when enabling Use alembic offset in VRayProxy with Include visibility lists

  • Visibility override is not working for VRayProxy with visibility lists after making it unique

  • Chaos Scatter's Edge trimming does not render correctly in V-Ray GPU when we have multiple Multi/Sub-Object materials applied to the instanced objects

  • Chaos Scatter's Edge trimming renders incorrectly in V-Ray GPU on instanced objects with Multi/Sub-Object when Override mtl is used

  • The top level materials imported along with geometry assets get non-unique names

  • Scatter-instanced models' materials might get exported incorrectly on duplicated names

  • Discrepancies with Standalone when using a material with VRayBitmap with no tiling, Alpha source set to None and a custom UVW map

  • Error with the V-Ray Proxy exporter when object name contains slash symbol

  • Inconsistent rendering of Scatter during GPU IPR session with delete/undo

  • Rare crash while obtaining a license

  • Wrong symbols in VFB compare settings when Chinese UI is used

  • Viewport GPU IPR renders black when started from a camera viewport with enabled Resolution Override

  • Typo in Submit to Chaos Cloud rendering window UI

  • Crash when switching between VRayPointCloudColor maps in Compact ME

  • Huge slowdown with alembic with complex hierarchy loaded in VRayProxy

  • Override mtl include option is not transferred when switching between V-Ray/V-Ray GPU

  • Deep output: certain channels should be always 32-bit

  • Some of the settings in Translucency are not grayed out when Volumetric is used in combination with Thin-walled in VRayMtl

  • Cloud Preview resolution is not respected when VRayPhysicalCamera's Resolution override is used

  • USD - Crash when exporting to USD as animation range VRayProxy with nondefault Scale value

  • Explicit normals are changed to Unspecified for modified Proxy nodes

  • Motion Blur does not affect VRayTriplanarTex when applied to VRayProxy

  • Camera creation for ortho views needs a default target distance value

  • Command panel gets resized when VRayProxy object is selected

  • V-Ray GPU crash when rendering TyFlow cache with motion blur with a specific scene

  • Endless compiling geometry step to displaced alembic in V-Ray Standalone

  • Vraylog overwhelmed with: Object () may require 2-sided lighting: material () is potentially translucent

  • Wrong mapping at UV seam with Normal maps in 3ds Max

  • Animated rotation of HDRI rendered with Backburner/Deadline and V-Ray GPU differs on each machine

  • VRayUVWRandomizer's Coordinates Rollout UI not responding to animated parameters

  • Isolate Locked Selected does not lock onto nodes in the Material Editor

  • V-Ray Ambient light is not illuminating when exported

  • Material color swatch is not rendered outside of VRayHDRI placement when the map Opacity is set to None

  • No extension on vrmesh files if deleted when choosing a file name

  • Slow progress printing due to unconditional console code page changes

  • BitmapBuffer reported black as an invalid color

  • Saving a TIFF file with the SaveTIFFile() function in pimglib swaps the red and blue components

  • Slowdowns in Embree when multiple dynamic objects are expanded at the same time

  • LPE light tags support

  • VRayProxy with assigned Multi/Sub-Object material in V-Ray GPU has incorrect shading with material override

  • Access violation during closure code generation with LLVM 12

  • LC samples should not be increased when rendering minuscule regions

  • Changing any settings or changing the timeline frame of Simulators or Particle Shaders in Volumetric Mode does not update in V-Ray CPU IPR in Maya

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Official release, Update 1.2

Date – May 3, 2023



New Features

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V-Ray, V-Ray GPU

  • Add initial support for RAW render elements in V-Ray GPU


Modified Features

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V-Ray

  • Optimize vrscene export for ForestPack and motion blurred Anima assets


Bug Fixes

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V-Ray

  • Cosmos auto-downloader should not modify or consider proxy/bitmaps pointing existing files

  • VRayBitmap preview in Max 2024 Viewport is wrong when using Max Color Management

  • V-Ray properties' values cannot be bulk-changed

  • Render crash with hidden grouped objects added to the light exclude list

  • EULA does not get accepted when a 2-byte character is used in the username

  • Progressive resumable rendering could leave corrupted files in case of a system crash during saving

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Official release, Update 1.1

Date - April 11, 2023


New Features

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V-Ray

  • Support for 3ds Max 2024;
  • Support for Material Switcher material in 3ds Max 2024;
  • Support for material compounds in 3ds Max 2024;

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  • Chinese translation is implemented.


Modified Features

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V-Ray, VRayDecal

  • Add "Render when hidden" option to VRayDecal;

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  • Implement Qt UI of Max Physical Camera V-Ray attributes;
  • Implement Qt UI of VRayVRmatMtl;
  • Implement Qt UI of VRayShadows RE;
  • Implement Qt UI of VRayStereoscopic;
  • Implement Qt UI of VRayBitmap;
  • Implement Qt UI of VRayDomeCamera;
  • Implement Qt UI of VRayExposureControl;
  • Implement QT UI of Caustics rollup;
  • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
  • Implement Qt UI of VRayPtex;
  • Implement Qt UI of VRayICC;
  • Implement Qt UI of VRayLut;
  • Implement Qt UI of VRayLightMeter;
  • Implement Qt UI of VRayMDLMtl;
  • Implement Qt UI of VRayOCIO;
  • Implement Qt UI of VRayOSLOutputSelector;
  • Implement Qt UI of VRayOptionRE;
  • Implement Qt UI of VRayPhysicalCamera;
  • Implement Qt UI of VRaySphere;


Bug Fixes

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V-Ray

  • IPR crashes with IPR Debug Shading toggled;
  • Incorrect render for multiple copies of same proxy with different mesh sets reorder/remapping;
  • Black Viewport IPR rendering with NVIDIA AI upscale VRayDenoiser;
  • VRayBitmap mixup in GPU IPR when Anima 4D characters are added via the anima Drop option directly in 3ds Max;
  • V-Ray GPU with NVIDIA AI upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Cosmos assets auto-download on scene open crashes if there are currently ongoing Cosmos downloads;
  • Crash with Forest Pro if 3ds Max Photometric (IES) lights are used in scene;
  • VRayExtraTex render element typo "lossess compression";
  • LPEs don't consider 3ds Max native Lights;
  • Displace is not greyed out when Direct illumination is checked in VRayLightMtl;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Keyed frames VRayLight Directional parameter doesn't export correctly;
  • After importing specific Cosmos assets the translation of objects does not behave properly and undo stops working;
  • PointCloud does not work with VRayLightMix;
  • VRayUVWRandomizer in VRayBitmap Mapping source bug;
  • Show render log' button in V-Ray GPU Render Setup does not work;
  • VRayLight caustics multiplier is not exported to vrscene;
  • Export render region from the context menu scene exporter;
  • VRayLight properties are not exported;
  • Override Material Include and Exclude list does not work in V-Ray GPU;
  • Hidden Particle Shader is still rendered visible in V-Ray Standalone (.vrscene export) when it is part of the Multimatte include list;

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Official release, Update 1 Bugfix

Date - March 16, 2023


Modified Features

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V-Ray

  • Make the error 'Ignoring material LPE label "base"' a warning;

Bug Fixes

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V-Ray

  • Various fixes for Deferred loading of the VRayBitmap viewport previews;
  • Fix issues with the "manual" mode of the LightMix render element;
  • V-Ray GPU with upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Global Switches' Override spinner arrows not responsive with values between 1 to 10;
  • GI settings panel views don't switch in 3ds Max 2018;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Error for auto-backup when the Material override is enabled without material;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Specific VRayMultiSubTex configuration render very slowly with motion blur;
  • Exporting .vrmeshes to separate files does not work when the folder has multibyte characters;

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Official release, Update 1

Date - Feb 21, 2023


New Features

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VFB

  • Add masking support for Lens Effects and Denoiser layers in the VFB;

  • Support for comparing VFB History images with their own Layer Stacks;

  • Add custom color space options for the VFB Background layer;

  • Add Light Mix Render Element from the VFB directly;

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  • Add an "invert" option to the VRaySphereFade atmospheric, similar to the one in Maya;


Modified Features

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V-Ray

  • Make the VRayDecal mask blend for displacement;
  • Instancing 3ds Max .vrscene export support for VolumeGrid;
  • Export of animated film gate of VRayPhysicalCamera;
  • Warning in the Scene Analyzer for scenes with Irradiance map;
  • Silent installation changes the .xml file values;
  • Ability to specify channel numbers for UVs and other alembic arbGeomParam data;
  • Improve context menus of material and map buttons;
  • Improve VRayLightMix's right-click menu;
  • Expose the DeleteResumableFileOnSuccess option in the V-Ray for 3ds Max interface;
  • Progressive caustics performance improvements
  • Optimize OSL headers loading;
  • Improve the machine info printed in the log in V-Ray Standalone or by the -version flag;
  • Support for long error messages;
  • CPU IPR should read the mtl_maxdepth settings;

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  • Remove 'maxver' global from vrayutils.ms to avoid clashes;


VRayMtl
  • Shadow opacity optimizations;


VRayMtl, VRayLight
  • Detect missing Cosmos assets and auto-download them on user choice;


VRayOSL
  • Embed standard OSL header files into the OSL library;

  • Add frame index as OSL shader attribute;

  • Expose access to shutter time in camera shaders;


VRay GLSL, V-Ray GPU
  • Expose time global variable in camera shaders for GPU;


VRayPluginNode
  • Changing the name of the VRayNoiseTex when copying it;


VRaySun, VRaySky, VRayAerialPerspective
  • Add an Affect Alpha option in the VRayEnvironmentFog and VRayAerialPerspective;
  • Replace VRaySun's .enabled parameter with .on (maxscript);


VRaySwitchMtl
  • VRaySwitchMtl's nodes and properties Materials to be with the same numerations;
  • Show the VRaySwitchMtl sub-material in the viewport in respect to the current switch value;


QT UI Implementation
  • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
  • Implement Qt UI of VRayMetaball;
  • Implement Qt UI of VRayDecal;
  • Implement Qt UI of VRayRenderId RE;
  • Implement Qt UI of VRayZDepth RE;
  • Implement Qt UI of VRayWireColor RE;
  • Implement Qt UI of VRayVelocity RE;
  • Implement Qt UI of VRayUnclampedColor RE;
  • Implement Qt UI of VRayVectorDisplBake;
  • Implement Qt UI of VRayToon RE;
  • Implement Qt UI of VRayMtlSelect RE;
  • Implement Qt UI of VRayRaw/Refraction/Reflection/Filter RE;
  • Implement Qt UI of VRayObjectID RE;
  • Implement Qt UI of VRayMtlID RE;
  • Implement Qt UI of VRayLightingAnalysis RE;
  • Implement Qt UI of VRayExtraTex RE;
  • Implement Qt UI of VRayDRBucket RE;
  • Implement Qt UI of VRayCryptomatte RE;
  • Implement Qt UI of VRayAO RE;
  • Implement Qt UI of V-Ray Object properties;
  • Implement Qt UI of VRayDisplacementMod;
  • Implement Qt UI of VRayDenoiser RE;
  • Implement Qt UI of VRayInstancer;
  • Implement Qt UI of VRayHairFarmMod and VRayOrnatrixMod;
  • Implement Qt UI of VRaySamplerInfo RE;
  • Implement QT UI of System rollup;
  • Implement QT UI of Caustics rollup;
  • Implement QT UI of GI rollup;
  • Implement QT UI of Color mapping rollup;
  • Implement QT UI of Tiled texture options and Proxy preview cache rollups;
  • Implement QT UI of Light Cache rollup;
  • Implement QT UI of Camera rollup;
  • Implement QT UI of Image Sampler and Image filter rollups;
  • Implement Qt UI of VRayAtmosphere RE;
  • Implement Qt UI of vrscene export and cloud submit dialogs;
  • Implement Qt UI of VRayDirt;
  • Implement Qt UI of VRayEnvironmentFog;
  • Implement Qt UI of VRayOptionRE;
  • Implement Qt UI of VRaySSS2 RE;
  • Implement Qt UI of VRScansZone and VRScansPMaskElement REs;
  • Implement Qt UI of VRayFur;
  • Implement Qt UI of VRayGLSLTex;
  • Implement Qt UI of VRayGLSLMtl;
  • Implement Qt UI of VRayOSLTex;
  • Implement Qt UI of VRayOSLMtl;
  • Implement Qt UI of VRayIES;
  • Expose tooltips for Qt UI of VRay Materials/Maps and Render Setup in 3ds max versions 2020-2019;
  • Implement Qt UI of VRayObjectSelect and MultiMatte REs;
  • Implement Qt UI of VRaySun;
  • Implement Qt UI of VRayAmbientLight;
  • Implement Qt UI of VRayLight;
  • Implement Qt UI of VRayPhysicalCamera;
  • Implement Qt UI of VRayPlane;
  • Implement Qt UI of VRayPtex;
  • Implement Qt UI of VRayScene;
  • Implement Qt UI of VRaySphereFade;
  • Implement Qt UI of VRayAerialPerspective;
  • Implement Qt UI of VRayToon;

Bug Fixes


V-Ray
  • Camera Motion Blur doesn't work in IPR;
  • Incorrect IPR results when excluding an object from the Source Light instanced by VRayInstancer;
  • Incorrect values when using only one of the input color components on GPU/Standalone;
  • After importing specific Cosmos assets, the translation of objects becomes abnormal and Undo stops working;
  • VRayCompleteMap baking element disappears from the V-Ray GPU rollout;
  • 3ds Max crashes when a USD file, created by the Omniverse exporter, is rendered in V-Ray;
  • Random crash when starting IPR from VFB with specific scene;
  • The translucency of the VRayMtl is not written to the albedo render element;
  • Render mask on Layer mode does not respect Layer hierarchies;
  • Bucket size is transferred to V-Ray GPU, when set in V-Ray CPU;
  • VRayMtl Environment Map field missing from UI in 3ds Max 2018;
  • Region rendering disabled in IPR when "Built-in Buffer" is disabled;
  • Cosmos lighting assets import with the wrong mode;
  • VRaySheenReflection render element causes difference in VRayTotalLighting element in specific scene;
  • Crash on .vrscene export with Separate files option=on and any of the sub options disabled;
  • Incorrect IPR results when excluding an object from cloned (instanced) VRayLight's exclude list;
  • Incorrect export of VRayLight' s animated parameters to USD;
  • If a viewport is maximized all 4 viewports show their borders when dropping a Cosmos 3D asset;
  • Occasional crash on downloading missing assets from Cosmos;
  • Use world units spinners for the VRayMtl's "Dim distance" and translucency "Thickness";
  • Cosmos materials with fog are imported incorrectly;
  • V-Ray installation overrides newer Cosmos installations with an older one;
  • Animated Alembic meshes produce incorrect velocities when modifiers are applied;
  • Empty rollouts when opening scene with obsolete Expert UI mode setting;
  • Crash while downloading multiple misallocated Cosmos assets to use with current scene;
  • VRayDistanceTex not properly updating upon object movement in V-Ray GPU;
  • 3ds Max 2018 crashes when a VRayMtl is created or copied in the Material Editor while the IPR is running;
  • Random crash when rendering a sequence, using Live Link with Vantage;
  • Wrong render of the ZDepth render element with Catmull-Rom Image Filter;
  • Difference in export with VRayNormalMap when a map is used in the bump map slot;
  • Crash with an empty VRayEnmesh reference objects list in V-Ray Standalone;
  • Changes to a material in the CME do not show in the viewport in real time;
  • Diffuse color changes from Compact material editor are not updated in the viewport;
  • Anima characters not following walkway path on scene export;
  • Discrepancy in Standalone with visible Dome lights and VRayZDepth;
  • Anima 4D characters rendering distorted in Standalone animation;
  • UV Space Map channel for VRayNormalMap is not exported;
  • Crashes with NormalBump on instance delete and undo or creation;
  • Including/Excluding a light through the trace sets in the V-Ray Properties of an object does not work correctly;
  • VRayInstancer does not render properly VRayLightMtl in VRender and Standalone GPU/CPU, when Direct Illumination is On;
  • Export render region from the context menu Scene Exporter;
  • Various Atmospheric gizmos used with VRayEnvironmentFog are rendered with uniform shape when exported;
  • Forest Color map produces color tint artifacts/variations in Element mode in GPU IPR;
  • Main channel selection in the Standalone Denoiser not working;
  • LPE light tags support;
  • Longer render and load time with Alembic compared to VRmesh;
  • Compile geometry is slow when there are 735 proxy files referencing the same .vrmesh file;
  • Specific Tiled EXR file returns black color when applied as texture, due to only channel present in file being rgb.R;
  • .vrscene file path is reduced to 256 characters;


VRayVolumeGrid
  • The Loop Time Bend mode treated as Direct Index mode when exporting from 3ds Max to vrscenes, rendering with V-Ray GPU or on the Chaos Cloud;
  • V-Ray Distance texture used as a Fire opacity mask doesn't update properly during sequence render with V-Ray GPU;
  • Can't animate the 'Fire Multiplier', 'Physically Based', 'Fire Opacity Mode' and the Smoke Color 'Based On' parameters when exporting to V-Ray Scene;

  • The Mesh of the VolumeGrid has Vertical Fade level erroneously applied to it and it can't be turned off;

  • Crash when rendering with Scanline after the scene has been rendered with V-Ray;

  • The Render Elements might render black with freshly started 3ds Max and Volume Light Cache enabled;

  • Smoke opacity modulated by V-Ray Distance texture doesn't show the correct result in the viewport GPU Preivew;

  • Voxel Velocity and Streamline Velocity previews show much less data than they should with Auto Range and a moving VolumeGrid;

  • The Streamline Velocity preview does not exclude the inertial velocity of a moving container like the old Velocity preview does;

  • 3ds Max crashes when rendering in Isosurface Render Mode and a Gradient Ramp texture, set to Lighting Gradient Type, is used as a V-Ray Environment texture map;

  • Saved images from the GPU preview with frames outside the timeline have cache indexes clamped to the nearest timeline frame;

  • VRayPluginNodeTex map in the Bump map slot renders with different strength after export;


V-Ray, V-Ray GPU
  • Displacement applied on a Decal does not render correctly on the opposite side of the camera;
  • VRayDecal mask is not clamped;


V-Ray GPU
  • Mismatch in Diffuse shading and displacement using the same Triplanar texture;
  • Cryptomatte masks for lights are not working in V-Ray GPU;
  • CUDA error 700 appears when toggle off/on the Volumetric Environment set to Fog during Interactive render with GPU;
  • 555f00prism.vrscan causes Maya to crash when GPU render is started;
  • Crash with NVlink and artifacts with V-Ray light positioned exactly at 90 degrees and matte surface, using V-Ray GPU;
  • VRayMultiSubTex in Random By Element mode with dynamic geometry produces incorrect results;
  • Crash when using Refraction+Alpha on specific object;
  • VRayDecal with disabled 'Use decal user properties' renders differently in V-Ray GPU;
  • Wrong clipped VRayLights objects with OOC when VRayClipper is set with Use Object Material;
  • GPU Light cache freezes when scrubbing the timeline during IPR with specific scenes;
  • Reflect/Refract Affect All Channels doesn't work with VRayBackground RE;
  • Crash in V-Ray GPU IPR with BF+BF and refractive glossy VRayMtl when changing translucency modes;
  • Difference between CPU and GPU with VRayMultiSubTex Random By Element and non-default motion blur geometry samples;
  • Textures on objects are not rendered correctly with motion blur and viewport subdivision;
  • Dynamic geometry doesn't update in Interactive when deformed;


V-Ray, VRayAlSurfaceMtl, VRayFastSSS2
  • Override Material's Preserve Original Opacity does not work with VRayFastSSS2 and VRayALSurfaceMtl;


V-Ray, VRayInstancer
  • VRayScatter does not work with VRayCryptomatte;


V-Ray, VRayInstancer, VRayMultiSubTex, V-Ray GPU, VRayTriplanarTex

  • Wrong motion blur with Chaos Scatter and inconsistent ID assignments;


V-Ray, V-Ray Bitmap to VRayBitmap Converter, V-Ray Scene Converter
  • VRmat exporter with all scene materials causes MAXScript exception when exporting background color textures;
  • V-Ray Scene Converter does not propagate Strength Mult. parameter from CoronaNormal to VRayNormal;


VFB
  • Crash when resetting CC Layers stack while Curves are being recalculated;
  • Saving an image from the VFB with the Background layer set to "As Foreground" produces black overlay;
  • Missing color corrections when uploading an image from VFB History to Chaos Collaboration;
  • Remove MaxScript commands for the old VFB from the vfbControl list;


VRayDecal
  • VRayDecal's helper with an assigned material does not update properly its viewport preview when changing its dimensions;
  • VRayDecal to work with VRayUserScalar/VRayUserColor;


VRayEnmesh
  • VRayEnmeshMod does not work with Opacity;
  • VRayEnmeshMod's Crop box position is misallocated in 3ds max 2023;
  • Enmesh does not properly work with masked decals;
  • Incorrect results with masked VRayDecal projected on VRayEnmesh;


VRayEnvironmentFog
  • Artifacts with 5 or more VRayEnvironmentFog gizmos;


VRayGLSL

  • Crash when deleting the light while rendering a scene with VRayGLSLTex in V-Ray IPR;


VRayGLSL, V-Ray
  • VRayGLSLMtl does not generate render channels in V-Ray for 3ds Max;
  • Crash with generator_outline.frag;


VRayGLSL, VRayOSL, VRayMDL, VRayPluginNode

  • Texture used with VRayOSLMtl doesn't show with production rendering;


VRayInstancer
  • Thinking Particles object renders despite primary visibility being OFF;


VRayLight
  • VRayBitmap's QT Map button in Dome Light doesn't load textures accurately;
  • Modifying the settings of existing VRayLight in a previously saved scene transfers them to every other consecutively created light;
  • Adaptive dome light artifacts when Caustics are enabled;


VRayMDL, VRayGLSL, VRayOSL

  • Crash with ill-formed parameter lists in OSL;
  • Crash after deleting `[[string widget="null"]]` metadata;


VRayMtl
  • Wrong results when projecting opacity-mapped VRayDecal onto VRayMtl with Refraction or Translucency mode;
  • Dragging an HDRI from Cosmos to VRayBitmap input field is not working;
  • XRef material is populated with the whole material tree in SME on render;


VRayOSL
  • Incorrect handling of empty camera shader nodes when targeting the GPU;
  • OSL preprocessor warnings are treated as errors;
  • Access violation with camera shaders which make use of `transform()`;


VRayOSL, V-Ray
  • Tiling of input textures not taken into account in V-Ray GPU;


VRayPhysicalCamera
  • DOF has to be applied when "Bitmap aperture" is active but the bitmap itself is not loaded in VRayCam settings;


VRaySun, VRaySky, VRayAerialPerspective

  • VRaySky realistic viewport pixels are clamped to 1.0;


VRayPluginNode
  • VRayPluginNodeTex map in the Bump map slot renders with different strength after export;


V-Ray Toolbar, VRayMtl
  • Wrong viewport shading of objects with VRayMtl when assigned from V-Ray Toolbar;

...