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Rendering to texture, or "texture baking", creates texture maps based on an object's appearance in the rendered scene. The textures are then "baked" into the object that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated API such as OpenGL and DirectX.

UI Paths:

||out Network|| > V-Ray > V-Ray Renderer > Bake tab

||V-Ray Shelf|| > ROP Parm > Bake tab

V-Ray menu > Render Settings > Bake tab


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File Path – Specifies a bake file path. The following tags are supported:

${AOV} – Replaced with the render element name;
${F} – Replaced with frame number;
<UDIM> – Replaced with the tile code with underscore prefix, e.g. "_1001";
<OBJ_NAME> – Replaced with the object name.

Projection Baking – Specifies the baking mode.

Normal – Bakes procedural maps into textures.
Projection – Bakes projected procedural or texture maps of an object over another object, i.e. high poly object baked onto a low poly one.

Mode – Specifies the direction of the traced ray.

Outside – The ray is traced along the normal vector.
Inside – The ray is traced in the opposite direction of the normal vector.
Outside first, then Inside – The ray is first traced along the normal vector. If no intersection occurs, then a second ray is traced in the opposite direction of the normal vector.
Inside first, then Outside – Same as Outside first, then Inside but in reversed order.
Closest – Two rays are traced in both directions and the intersection that occurs closest to the surface is chosen.

Object – Specifies object(s) for which maps are baked. When multiple objects are specified, they are baked one after another. When Projection Baking is set to Projection, low poly objects are specified here.

Target Objects – (Available only in Projection mode only) Specifies high poly objects. Only one object is supported.

Dilation – Specifies the number of pixels to expand around geometry.

Flip Derivs – When enabled, flips the texture direction derivatives, i.e. reverses the bump mapping.

Square Resolution – When enabled, sets square resolution.

Mapping

Type – Specifies a mapping type by name or by index.

UV (Named)
UV (Indexed)

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