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The scene shows a particle explosion shaded by the color of the particles. The smoke is emitted by tyFlow particles shaded by their vertex color. The RGB channel is turned on for the Phoenix Fire source and a Vertex Color map is connected in its slot. The smoke color is set to use the RGB channel in the rendering settings so that the smoke can use the particle's color.

The Phoenix Source uses the tyFlow mesh instead of the raw tyFlow particles, and this way it can access the vertex color. In order for the tyFlow vertex color data to be read correctly make sure the Particle interface option is disabled in the tyFlow settings.

Software used: tyFlow v 0.16127(BETA) from 11 August 2021, Phoenix 4.41, 3ds Max 2018

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