Page History
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Rendering
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Render Cutter
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Displacement
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Volumetric
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Fire
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Color Gradient and Intensity/Opacity Curve
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You can use the following controls in the color gradients and diagrams: Double click – Creates a new point or changes an existing one. |
Fire Lights
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The Fire Lights rollout controls how the fire casts light on the other scene objects as well as on the Phoenix Simulator's own Smoke.
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Smoke Color
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This rollout controls the Diffuse color of the Volumetric Shader. The Smoke Color can be a uniform color, a mixture of colors dragged by the simulation (RGB), a function of any physical channel, or sampled from a texture. It is also affected by lights and shadows cast by objects in the scene.
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Smoke Opacity
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This dialog controls the Transparency component of the Volumetric Shader.
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