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Note that the Cosmos geometry is imported as VRayProxy. You can refer to the Proxy page for additional information.

The imported Cosmos assets are listed in the Objects tab. They can be identified by the Cosmos icon. They can be renamed and deleted.

Like other proxy objects, Cosmos assets can be converted to full geometry using the Make Editable option.

Lights

Cosmos lights are imported as a hierarchy - the VRayProxy, which holds the geometry of the Cosmos asset, is a parent to the respective VRayLight. This means that moving or rotating the geometry, keeps its VRayLight together with it.

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Cosmos assets with light sources are listed in the LightMix render channel.

HDRIs

The HDRI assets create a Dome Light with a VRayBitmap attached to it. Dome Lights overexpose a scene, if not viewed from a Physical Camera. When importing an HDRI from the Cosmos Browser, it is recommended to use a Physical Camera to achieve the correct exposure.

 

Materials

The Import button adds the material into the scene and is available for selection in the Material Manager.

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Notes

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  • Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.
  • Scenes with Chaos Cosmos assets can be exported as .vrscene files.
  • Chaos Cosmos assets that contain light sources can be used with Light Mix.
  • At render time, Chaos Cosmos objects work as V-Ray proxies. For more information, refer to the Proxy page.
  • Chaos Cosmos assets are always in centimeters.
  • If a warning appears when opening the Cosmos browser, follow its message to reset it.