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The following samples illustrate the usage of different features in Chaos Phoenix.

Rocket

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UI Button
newWindowtrue
icondownload
titleScene (128 MB)
urlhttps://drive.google.com/uc?export=download&id=1mGJZPK-v7Enrd3F4ZRinIfV7YfrBY0j9
 

This scene demonstrates how to set up a rocket launch scene using Phoenix. A Fire Source in Volume Inject mode is used for the smoke emission from the rocket and the boosters. Another two Fire Sources in Volume Brush mode are used to change the RGB color of the smoke near the ground to give it more variation. For the rendering the Smoke scattering is set to Ray-traced in order to get more realistic scattering of the light through the smoke. Since the scene has a lot of geometry and we wish only a few parts of it to interact with the simulation, the Scene Interaction is set to Include list and only the objects relevant to the simulation are picked. 

Software used: Phoenix 4.41.02 Nightly from 11.03.2022, V-Ray 5 Update 2.2, 3ds Max 2018

 

Align
aligncenter
HTML
<iframe width="960" height="540" src="https://www.youtube.com/embed/qkxhOPTJsUQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Effervescent Tablet

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UI Button
newWindowtrue
icondownload
titleScene (2.84 MB)
urlhttps://drive.google.com/uc?export=download&id=1-Y8-xPIPib_80nebTzW5rjCYQAqyH8Lw

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This scene demonstrates how to set up a simple sink scene using Phoenix. There are two Liquid sources, one for the faucet and another one using negative Outgoing velocity in order to consume some liquid and prevent the sink from filling up. In order for the sink to be filled with some liquid at the start, a simple box is used with the Initial Fill option enabled in its Phoenix Properties. The steps per frame are set to 12 in order to compensate for the fast moving liquid particles.

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This scene demonstrates how to setup boiling liquid with foam, where the foam size is based on the distance to a certain object using Phoenix. The scene uses dummy non-renderable geometry to fill the teapot with liquid at the start of the simulation using the Initial Liquid Fill option.

A Liquid Source in Volume Inject mode, using pFlow particles as an emitter is used to stir up the liquid and create the boiling effect. 

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