Wetting | wetting – Enables the wetting simulation. The liquid will leave a trail over the surfaces of bodies it interacts with.
Consumed Liquid | lq2wet – Controls how many liquid particles disappear when creating a single wetmap WetMapparticle. The main purpose of this parameter is to prevent long visible tracks from being left by a single liquid particle. For more information, see the the Consumed Liquid exampleexample below.
Drying Time (sec) | drying – Controls the drying speed in seconds. The WetMapparticles are born with a size of 1, and if they are in an air environment, the size decreases until it reaches zero after the time specified with this parameter.
Sticky Liquid Liquid| wetdyn – This option produces a connecting force between the WetMapparticles at the geometry surface and nearby liquid particles, when the liquid particles have at least a little Viscosity.For more information, see theSticky Liquid example below.
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Geometry transforming or deforming at a high velocity may cause some or all of the Wetting particles stuck to it to disappear. To resolve this, dial up the Steps Per Frame parameter from the Dynamics tab of the Simulator.