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This page introduces the Simulator object and its rollouts.
Overview
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The PhoenixFD Simulator Phoenix Simulator object produces realistic fire/smoke/explosion and liquid effects using physical simulation.
For fire, smoke, and explosion simulations, PhoenixFD Simulator Phoenix Simulator uses a grid-based core, and the result is a sequence of cache files containing the frame data (Temperature, Smoke, etc.). These cache files are used later in the rendering process to convert the raw simulation data into realistic images.
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Besides liquid, the simulator provides built-in helper simulators for foam, wetmap, splash, and mist. In certain cases, the splash and mist can be considered as part of the liquid simulation, because liquid, splash and mist can be converted to each other. You can go through the FLIP Particles Life Cycle page for an in-depth explanation of this process.
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In addition to manual creation of a simulator with the UI paths shown below, a simulator is automatically created when any of the Quick Simulation Setup buttons are used.
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Simulator, a Source Component must also be present in the scene in order for simulation to take place. |
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Rollouts
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After creating a PhoenixFD Simulator Phoenix Simulator object, the following rollouts can be accessed in the Attribute Editor:
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Due to many improvements to the Phoenix solver, recreating simulations the same way you did in older versions of Phoenix may not be possible because of changes to the solvers and the UI. Here are some things to be aware of when upgrading from older versions of Phoenix FD.
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