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This scene is setup in such a way that you can use Resimulation with Wavelet Turbulence in order to add detail to an initial simulation of a relatively low resolutionuses a few Sources that are using animated textures as masks for the discharge so that the smoke and fire emission are randomized. In order to get a good rolling from the smoke, high high Conservation Quality is is used, along with with PCG Symmetric conservation. .
To add detail to the initial simulation of a relatively low resolution, make sure to enable the Resimulation and run the simulation again.
Software used: Phoenix 4.41.01 nightly from 5 Oct 2021, V-Ray 5 Update 2, 3ds Max 2018
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Smoke and fire following a path
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