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Let’s take a look at the new Contour controls, which can be used to create stylized images, or make renders look like scale models.  


In previous versions of V-Ray, you would typically need to create contours using a time consuming shader setup with the V-Ray Toon material. Now in V-Ray 5, you can simply add or remove Contours as an attribute to any shader, without any need for re-assigning materials. In addition, contours can also be assigned and controlled globally, so that you can easily apply contours to your entire scene. 

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