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Fancy Bullets
typecircle
  • V-Ray 6 provides the option for multiple special objects to be added in combination with a single group/component. This allows for Fur, Scatter, and Displacement special objects to be used simultaneously. Multiple Fur and Scatter assets can be added to a single object.
  • Special objects can be removed from geometry by double-clicking on the group/component, selecting the special object's widget, and then selecting the Erase option from the context menu (right-click to open the context menu).
  • When Mesh Light or Clipper are applied, no other special objects are allowed.
  • The Scatter Density map currently does not support raytraced textures.
  • Curve objects need to be grouped via G shortcut on windows or command + G on macOS to be added as Scatter Area Modifiers.
  • If Scatter is applied to a spline closing a face, its segments (edges of the face) are treated as individual splines.
  • Aply Apply a material with 0 opacity for host objects that you don’t want visible in the rendered image.

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