V-Ray 6 provides the option for multiple special objects to be added in combination with a single group/component. This allows for Fur, Scatter, and Displacement special objects to be used simultaneously. Multiple Fur and Scatter assets can be added to a single object.
Special objects can be removed from geometry by double-clicking on the group/component, selecting the special object's widget, and then selecting the Erase option from the context menu (right-click to open the context menu).
When Mesh Light or Clipper are applied, no other special objects are allowed.
The Scatter Density map currently does not support raytraced textures.
Curve objects need to be grouped via G shortcut on windows or command + G on macOS to be added as Scatter Area Modifiers.
If Scatter is applied to a spline closing a face, its segments (edges of the face) are treated as individual splines.
Aply Apply a material with 0 opacity for host objects that you don’t want visible in the rendered image.