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This page provides a tutorial for using Initial Liquid Fill with any container.

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This is an Entry Level tutorial which requires no previous knowledge of Phoenix

FD

. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along.


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Filling up a  cup or glass using fluid dynamics can be time-consuming and sometimes unstable. This tutorial will guide you in creating an initial fill state for any type of container. 

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With filled geometry selected, right click and select Object Properties. In the Display Properties, enable Display as Box. In the Rendering Control section, disable Renderable, then select OK.

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With the filled geometry object selected, right click and select Phoenix FD Properties. Enable Initial Liquid Fill. This will fill the geometry with liquid at the very beginning of the simulation.

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Now, create a Phoenix Liquid Simulator | LiquidSim in the scene. Adjust its size and resolution in the Grid rollout to encompass the filled geometry and glass.

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