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The scene uses a few spheres as emitters placed inside of the text. The text is used as Confine geometry so that the simulation is happening only inside its volume. For rendering the Smoke color is set to use the Smoke channel with a blue-green gradient. The text is used as a Cutter Geometry so that only the parts of the smoke that are inside of the text will be rendered.

Colorful Particle Explosion

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urlhttps://drive.google.com/uc?export=download&id=1p8Uq8CUvQDMZ705wUd8gBqmNIt5q2q73

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Image AddedThe scene shows a particle explosion shaded by the color of the particles. The smoke is emitted by tyFlow particles shaded by their vertex color. The RGB channel is turned on for the Phoenix Fire source and a Vertex Color map is connected in its slot. The smoke color is set to use the RGB channel in the rendering settings so that the smoke can use the particle's color.

In order for the tyFlow vertex color data to be read correctly make sure the Particle interface option is disabled in the tyFlow settings.

 

Software used: tyFlow v 0.16127(BETA) from 11 August 2021, Phoenix 4.41 , 3ds Max 2018

 

 

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hiddentrue

FOR PROPER ALIGNMENT DO NOT FORGET TO ALIGN LEFT PICTURE ITSELF! (leave this comment at the bottom of the page)