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In the Foam settings the rising and the falling speed of the foam contribute to foam movement and the large scale look of the explosion. To get a more interesting look for the foam the Foam Patterns are set to 0.4  4.  

Additionally Phoenix Plain Force and a Turbulence Force are added to enhance the movement of the mist.

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This scene demonstrates how to set up a simple shower scene using Phoenix. The shower nozzles are added to the Liquid source with some noise for the Outgoing velocityVelocity in order to randomize the emission. The steps per frame are set to 10 in order to compensate for the fast moving liquid particles.

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Software used: Phoenix 4.10 Official Release, V-Ray Next Official Release for 3ds Max 2017.

 

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A non-Solid, non-renderable box is placed at the contact patch between the wheel and the ground. It is connected to a second PHXSource and the source is set in inject Inject mode as it discharges smoke with added pressure.

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For this scene, the Conservation Method is set to Buffered as it produces the best detail for fire simulations. The Steps per Frame option is set to 5 because of the fast motion of the flames. A noise texture is used for the Outgoing Velocity and Temperature slots of the Source so that the fire emission is distributed randomly along the logs' surface which adds more diversity.
For rendering, the Fire opacity mode is set to Use Own Opacity and the render curve is adjusted to bring out the detail of the fire. The Fire opacity is multiplied by a V-Ray Distance texture in order to make the fire transparent near the logs. 

Software used: Phoenix 4.40.00, V-Ray 5 Update 1 for 3ds Max 2018

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