Simulation - Controls the simulation and displays statistical information.
Resimulation - Uses a simulated cache sequence with exported velocity to drive a new simulation. Capable of adding time effects, increasing the resolution, etc. For liquid simulations, modifies an existing cache sequence to improve features or change specified particle systems.
Grid - Controls the size and resolution of the simulation grid.
Dynamics - Controls fire dynamics such as cooling, smoke dissipation, vorticity, advection, etc.
Fuel - Controls the burning simulation for special effects such as gasoline explosions.
Liquid - Controls liquid dynamics such as viscosity, surface tension, drying time, etc.
Scene Interaction - Specifies how the simulator interacts with other objects in the scene.
Output - Specifies how the simulation cache files are saved.
Input - Determines the path of input files for rendering and previewing.Scene Interaction - Specifies how the simulator interacts with other objects in the scene.
Preview - Controls how the simulation is displayed in the viewport.
Rendering - Controls how the simulation is rendered and includes additional volumetric options.