Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: grammar

...

Section
Column
width100%

Overview


This texture creates a procedural flake normal map that can be used fe.eg. for car-paint-like materials. It is intended to be used as a normal map inside the bump slot of a material. Note that the map does not perform any filtering, so small flakes require a lot of AA samples to get clean.

The shader code is here: flakes.osl; a sample scene for 3ds Max is here: flakes.zip

...