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UI Button
newWindowtrue
icondownload
titleScene (1.11 MB)
urlhttps://drive.google.com/uc?export=download&id=1vmzYiM8apI59-_rxHeo43T0F_FJ5Pb9s
 

 

This scene demonstrates how to setup an underwater explosion using Phoenix. The scene uses two animated Liquid Sources in Volume Inject mode to get more interesting shape of the explosion. Each emitter has different geometry and animation for the Inject Power.

The Grid resolution is crucial for this setup. It controls the amout of particles emitted through the source and thus makes the explosion bigger or smaller. The scene scale is lowered to 0.5 to make the simulation a little bit faster in terms of speed for the water and the particles movement.  The Foam and Splash particles are enabled in the Simulator. 

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