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The following samples illustrate the usage of different features in Phoenix .

Underwater Explosion

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UI Button
newWindowtrue
icondownload
titleScene (1.11 MB)
urlhttps://drive.google.com/uc?export=download&id=1vmzYiM8apI59-_rxHeo43T0F_FJ5Pb9s
 

 

This scene demonstrates how to setup an underwater explosion using Phoenix. The scene uses two animated Liquid Sources in Volume Inject mode to get more interesting shape of the explosion. Each emitter has different geometry and animation for the Inject Power.
The Grid resolution is crucial for this setup. It controls the amout of particles emitted through the source and thus makes the explosion bigger or smaller. The scene scale is lowered to 0.5 to make the simulation a little bit faster in terms of speed for the water and the particles movement.  The Foam and Splash particles are enabled in the Simulator. 

In the Splash settings some of the particles are converted to Mist and the Foam on hit is set to 1 so that when the splashes collide with the liquid they will create foam.

In the Foam settings the rising and the falling speed of the foam contribute to foam movement and the large scale look of the explosion. To get a more interesting look for the foam the Foam Patterns are set to 0.4  

Addtionaly Phoenix Plain Force and a Turbulence Force are added to enhance the movement of the mist.

Software used: Phoenix 4.40.00, V-Ray 5 Update 1 for 3ds Max 2018

 

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thinkingParticles Explosion

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