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With the help of the Wind force, the glass will push the liquid to burst and scatter. You can control the interaction strength between the glass and the liquid by adjusting the Motion Velocity Effect, located in the PhoenixFD Chaos Phoenix Per-Node Properties. Higher values will cause the simulation to act as if the liquid is moving at a higher velocity, creating a bigger and more dramatic burst. For this tutorial, we will set its value of 2.0.

 

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The V-Ray Physical Camera offers additional exposure controls, but you can also fine-tune renders using the V-Ray Frame Buffer. In this case the Curves setting is used to add more contrast to the image.

 

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