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Underwater Goggles | uwglasses – This option is designed to be used when the camera is placed under the water in Ocean Mesh or Cap Mesh mode. When enabled, a surface gets automatically added in front of the camera, using the same material that is assigned to the Simulator, and this way mimics the effect of real life underwater goggles. This way the ocean volume receives the Fog color from the material assigned to the Simulator, and the field of view shrinks when the index of refraction of the material is above 1.  For more information, see the Underwater Goggles example below.

oceanpriority – Script parameter that is 0 by default and can be set to 1 for controlling which is the primary ocean container when several ones are merged together. The primary container provides the material and the rendering settings for the merged ocean.

Anchor
OceanSubdiv
OceanSubdiv

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