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What is

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Scans?   

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VRscans Scans is a scanning technology which converts real-world materials such as textiles, plastic, paint and metal into digital materials. These can be used in 3D software tools to create photorealistic computer-generated images and animation.

 

Why should I use

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Scans?

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Recreating materials from the real world in 3D software can be a painstaking process, especially if they exhibit complex behaviors under certain lighting conditions. VRscans Scans solves this issue by capturing photorealistic, tileable materials with an unmatched level of quality and accuracy. VRscans Scans can be used by anyone who wants to bring new levels of realism to their imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino and V-Ray for Revit (within limitations).

 


How are VRscans Scans materials different?

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VRscans Scans are more than just texture maps or map packs.

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A proprietary software tool compiles the image data into a seamlessly tileable .vrscan material file. This file can be read by V-Ray for 3ds Max, V-Ray for Maya,V-Ray for SketchUp, V-Ray for Rhino and V-Ray for Revit (within limitations) in the same way as traditional V-Ray materials.

VRscans Scans materials can be dragged and dropped onto geometry. They automatically resolve their behavior under different lighting conditions, without any customization.

 

Can I modify

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Scans materials?

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Parameters such as color, UV tiling and bump strength can be adjusted, and you can blend VRscans Scans materials with V-Ray materials. These parameters can be found on the VRayScannedMtl page.

Since VRscans Scans is aimed at accurately reproducing reality, they do not allow the same level of control as a custom-built material. The .vrscans file contains a complete data set, so there are no separate texture maps.

 

Do

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Scans materials support render elements?

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V-Ray NEXT supports some Render Elements. For a list of supported Render Elements in V-Ray NEXT for 3ds Max, follow the link.

 

What kind of materials can be scanned?

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Any flat, opaque, or translucent surface is scannable, provided that the size of the sample is between the required parameters (see below).

For natural materials such as stone, wood and dirt VRscans Scans is not particularly useful, because these materials typically don’t lend themselves to tiling. However, this limitation is not relevant if the scanned material will be used on a 3D object which has dimensions equal to or smaller than the sample size, so no tiling is required.

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  • Maximum scan resolution is .06mm/ pixel.

What is the

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Scans Service?

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If you are working with tight deadlines and need to create many complex 3D materials for automotive, product design or fashion projects, then the VRscans Scans service is the perfect match for you. We scan your physical material samples to create a highly accurate, ultra-photorealistic digital material for use in 3D projects.

 

How does the

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Scans Scanning Service work?

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Step 1. Send materials to be scanned

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*Additional courier fees may apply


Can you provide a texture and maps pack with my VRscan?

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We are currently working to provide textures with every VRscans Scans material.  There are ways to work around this, though ­– get in touch and we’ll be happy to suggest a solution.

 

What is the

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Scans plugin?

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The VRscans Scans plugin is the part of V-Ray (versions 3.5 and above) which provides the UI for importing, modifying, and using the VRscans Scans materials in V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Modo, V-Ray for Katana, V-Ray for Houdini. There is no additional installation required. When a user purchases a VRscans Scans Plugin license, they receive the license file updates for their dongle, or their licenses are added to their Online Licensing account. After restarting the platform, the user should be able to see the interface for the VRscans Scans materials within the V-Ray Material/Asset Editor.

When a client purchases a license for the VRscans Scans Plugin, they automatically receive a one-year subscription for the VRscans Scans library.

To continue using the VRscans Scans materials and the VRscans Scans Library, the user will have to maintain their subscription on an annual basis.

 

What is the

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Scans Library?

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The VRscans Scans library is a repository of ready-made scans of different materials created by Chaos Group with the VRscans Scans hardware. The library currently contains around 650 materials broken down into categories such as wood, leather, plastic, metal, paint; or color or manufacturer. The library supports material filter/search based on these parameters.

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The library is accessible to all VRscans Scans license holders.

 

How much does the

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Scans Plugin and Library Subscription cost?

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The cost of the plugin and subscription is 300 EUR / 420 USD / 260 GBP per workstation. Each workstation license provides access to the library for one user.

Each workstation license allows the user to render VRscans Scans materials on 11 additional VRscansScans-specific Render Nodes, provided they are covered by the requisite number of V-Ray Render Node licenses.


How much does the

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Scans Scanning Service Cost?

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Pricing starts at 300 EUR / 420 USD / 260 GBP per material scan. Contact us for a custom quote.

The VRscans Scans plugin is also required. It is available on an annual or monthly basis.

For more information please visit https://www.chaosgroup.com/vrscans#pricing


Can I buy a scanner? How much does it cost?

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Chaos Group is planning production of the scanning hardware. Contact us for more information.