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Meshes are exported to a special .vrmesh file format. It contains all geometric information for a mesh – vertices and face topology, as well as texture channels, face material IDs, smoothing groups, normals – in short, everything that is needed to render the mesh. In addition, the mesh is pre-processed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewport.
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All geometry types support motion blur. If the mesh/hair topology or particle count are not changing, then precise motion blur is computed. Otherwise, a velocity channel must be provided in the file to describe the motion blur. |
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Particle Objects
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The V-Ray Proxy has some additional parameters related to Alembic files. See the Alembic Proxy Parameters section of the V-Ray Proxy page for more details.
Notes
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Links
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