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This page offers information on about the toolbars of Chaos Vantage.  



Overview


Chaos Vantage has three sets of toolbar icons buttons that reside in Topin Top, Bottom and Status toolbars.

UI Text Box
typetip

You can use Use the right mouse button click to reset the parameters numeric values to defaults.



Top toolbar

 



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ButtonDescription

Selection and transformation toolbar

Vantage_TopToobar_Select.PNGImage Added

Vantage_TopToobar_SelectGroup.PNGImage Added

Select. (Shortcut: Q)Not available when in Live Link.

Expand
titleClick here to see how the Select tool is used.

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Click the gif to see it in a larger resolution.

Select group. (Shortcut: Shift+Q). Found by clicking and holding the Select button. Not available when in Live Link.

Expand
titleClick here to see how the Select group tool is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_Move.PNGImage Added

Enters Move mode. (Shortcut: W). Use move gizmo's center cube to place objects on surface normal. Use Shift + move gizmo's center cube to place objects on surface without changing object orientation. Right-click opens the Move Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Expand
titleClick here to see how this tool's submenu is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_Rotate.PNGImage Added

Enters Rotate mode. (Shortcut: E). Right-click opens the Rotate Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Expand
titleClick here to see how this tool's submenu is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_Scale.PNGImage Added

Enters Scale mode. (Shortcut: R). Right-click opens the Scale Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Expand
titleClick here to see how this tool is used.

Image Added

Click the gif to see it in a larger resolution.

Expand
titleClick here to see how this tool's submenu is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_MovePivot.pngImage Added

Translates an object's pivot point. Right-click opens the Translate Pivot dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Translate+Pivot+Menu
Not available when in Live Link. See the How to move and adjust pivot points in Chaos Vantage video.

Vantage_TopToobar_TransformSnapping.pngImage Added

Enables Transforms snapping (Shortcut: S). Right-click opens the Snapping options dialogue. 

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Snap+Dialog+Menu
Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_World.PNGImage Added

Vantage_TopToobar_Local.PNGImage Added

Specifies

ButtonDescription

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Pauses the render. (Shortcut: Pause )

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Enables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

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Enters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C )

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Enters Free look mode. (Shortcut:` )

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Choose

the coordinate space for transformations. The default is World.

Press

Click the arrow to choose between World and Local space. Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Expand
titleClick here to see how Local and World space coordinates are used.

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Select. (Shortcut: Q )

Select group. Found by clicking and holding the Selection button.

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Enters Move mode. (Shortcut: W )

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Enters Rotate mode. (Shortcut: E )

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Enters Scale mode. (Shortcut: R )

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Translates an object's pivot point.

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Navigates around cursor ray hit.

Navigates around target.

Navigates around selection.

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Click the gif to see it in a larger resolution.

Creation toolbar

Vantage_TopToobar_ChaosCosmosBrowser.pngImage Added

Opens the Chaos Cosmos Browser window.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Chaos+Cosmos+Browser
Not available when in Live Link. See the Shading Scenes with Chaos Cosmos Materials tutorial.

Vantage_TopToobar_Scatter.pngImage Added

Creates a new Chaos Scatter object. Not available when in Live Link. See the How to Work with Chaos Scatter tutorial.

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Create a new Fur object. Not available when in Live Link.

Vantage_TopToobar_Light.pngImage Added

Opens a dropdown menu with different lights types. Click on a light to create it. Available lights are: Point, Spot, Directional, Rectangle, Disc, Sphere, and IES. Not available when in Live Link. (Shortcut: L)

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_CreateCamera.pngImage Added

Creates a new camera from current view. Not available when in Live Link. (Shortcut: Ctrl + K)

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_CreateSceneState.pngImage Added

Creates a new scene state with all necessary scene sub-states. Not available when in Live Link.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Scene+States+Tab

Expand
titleClick here to see how this tool is used.

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Click the gif to see it in a larger resolution.

Settings toolbar

Vantage_TopToobar_CameraSettings.pngImage Added

Opens camera settings:

Vantage_TopToobar_AutoExposure.pngImage AddedEnables/disables automatic calculation of exposure. When enabled, ignores set camera exposure. Transition time between exposure can be set in Edit > Preferences > Interaction > Auto exposure time.

Expand
titleClick here to see how Exposure is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_FocusPoint.pngImage AddedPicks focus point.(Shortcut: T)

Expand
titleClick here to see how Focus Point is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_CompositionGuides.pngImage AddedEnables composition guides overlay. Right-click opens the Composition guides settings dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Composition+Guides+Overlay+Dialog

Expand
titleClick here to see how Grid Overlay is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_exposure.PNGImage AddedAdjusts the Exposure bias value.

Vantage_TopToobar_auto_exposure_clamp.pngImage Added – Sets the auto-exposure max range value.

Vantage_TopToobar_Navigation.pngImage Added

Opens navigation settings:

Vantage_TopToobar_FreeLook.PNGImage AddedEnters Free look mode. (Shortcut: `) See the Freelook section of the Navigation video.

Vantage_TopToobar_Collision.PNGImage AddedEnters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C) See the Collision section of the Navigation video.

Vantage_TopToobar_NavigationAroundRay.pngImage AddedNavigates around cursor ray hit. See the Center of rotation section of the Navigation video.

Vantage_TopToobar_NavAroundTarget.pngImage AddedNavigates around target.

Vantage_TopToobar_NavAroundSelection.pngImage AddedNavigates around selection.

Vantage_TopToobar_Mouse.pngImage Added

Increases the mouse precision for navigation. This option is useful for fine camera adjustments

Move speed – Specifies the speed at which the camera moves.

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Picks focus point.(Shortcut: T )

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Opens the Chaos Cosmos Browser window.

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Adjusts the Exposure value.

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The value is in meters per second. See the Move Speed section of the Navigation video.

Eye height – Sets the eye height for the camera in meters when in Free look mode and Collision mode is enabled. Visible only when Collision mode is enabled. See the Eye Height section of the Navigation video.

Vantage_Popup.PNGImage Added – Opens advanced collision settings. Visible only when Collision mode is enabled.

Step height ratio – Adjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.

Height tolerance – Specifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.

Gravity – Specifies the acceleration applied on the camera when collision is enabled.

Vantage_TopToolbar_RenderSettings.pngImage Added



Opens render settings:

Vantage_TopToobar_Resume.pngImage AddedResumes rendering.

Expand
titleClick here to see how Resume Rendering is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToolbar_PauseRendering.pngImage Added – Pauses rendering.

Expand
titleClick here to see how Pause Rendering is used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_ToggleOpacity.pngImage AddedEnables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

Vantage_TopToobar_CC.pngImage AddedEnables color correction post processes.

Expand
titleClick here to see how Color Corrections is used.

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Click the gif to see it in a larger resolution.

Vantage_Toolbar_Resolution.pngImage Added – Sets the resolution of the render. Available options are: 25% of the current camera resolution, 50% of the current camera resolution, current camera resolution, 25% of the viewport resolution keeping current camera aspect ratio, 50% of the viewport resolution keeping current camera aspect ratio, viewport resolution keeping current camera aspect ratio.

Expand
titleClick here to see how Exposure is used.

Image Added

Click the gif to see it in a larger resolution.

Vantage_TopToobar_ViewModes.pngImage Added – Specifies the viewport render mode. Available view modes are:

Expand
titleClick here to see how Render Elements are used.

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Click the gif to see it in a larger resolution.

Beauty – Previews the complete render.
Atmosphere – Previews the atmospheric effects Simple fog 1, Simple fog 2 and Scattered fog.
Background – Previews the image background.
Diffuse Filter – Previews the pure diffuse surface color. 
Global Illumination – Previews the diffuse surface global illumination.
Lighting – Previews the diffuse direct surface lighting.
Reflection – Previews the reflections on the surface.
Refraction – Previews the refractions on the surface.
Specular –  Previews the surface specular highlights.
Self-Illumination – Previews the self-illumination of surfaces.
Bumped Normals – Previews the normals generated by bump maps, in screen space.
Z-Depth – Previews the z-depth of the scene.
Material Mask – Previews the randomly assigned material IDs at initial scene load.
Object Mask – Previews the randomly assigned object IDs at initial scene load.

UI Text Box
typenote

View modes except for Beauty render with a disabled Denoiser regardless of setting.

Vantage_Toolbar_Quality.pngImage Added – Sets the quality of the render. Available options are: Low, Medium, High, Ultra, Custom. The presets can be modified my changing the render_quality_presets.json file located in  "%AppData%\Chaos Group\Vantage"

Expand
titleClick here to see how Quality is used.

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Click the gif to see it in a larger resolution.

Low – Sets the rendering quality using the following values:

GI – Off;
GI bounces – 1;
Reflection bounces – 2;
Refraction bounces – 4;
Coat – On;
Shading graph – Off;
Noise threshold – 0.5;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

Medium – Sets the rendering quality using the following settings:

GI - On;
GI bounces – 2;
Reflection bounces – 2;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.1;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

High – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 3;
Reflection bounces – 8;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.05;
Opacity maps(clip) – On;
Shading graph for glossy/GI – Off;

Ultra – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 4;
Reflection bounces – 15;
Refraction bounces – 15;
Coat – On;
Shading graph – On
Noise threshold – 0.01;
Opacity maps(clip) – On;
Shading graph for glossy/GI – On;

Custom – Sets the rendering quality using the settings from the Render settings tab.

Vantage_Toolbar_Denoiser.pngImage AddedAdjusts the Denoiser: 0 disables the denoiser, while 100 shows the denoised image. A mid-value shows the denoised image until it reaches enough number of samples, then it starts to blend with the raw image. Note: images with denoiser > 0 and denoiser = 0 will be different in reflections and refractions

.

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Enables/disables Look up tables (LUT) post process effect.

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Enables/disables Bloom effect.

 

. Visible only when denoiser type is set to Vantage in Edit > Preferences > Render Defaults.

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Opens View filters. Available when the Select, Move, Rotate, Scale, or Move Pivot tools are enabled.

Light Gizmos – Turns on or off the gizmos of the lights in the scene.

Expand
titleClick here to see how the Light Gizmos are used.

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Click the gif to see it in a larger resolution.

Vantage_TopToobar_AI_Upscale.pngImage Added

Enables NVIDIA upscaling denoiser. Switches the render core to render at half the resolution and upscales the result to match the required resolution. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to NVIDIA OptiX AI and driver version is 530 or newer.

Vantage_TopToobar_DLSS.pngImage Added

Sets the quality of NVIDIA DLSS denoiser and upscaler. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to DLSS Ray Reconstruction and driver version is 537.13 or newer.

Performance (4X) – Switches the render core to render at a quarter of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing.
Balanced (3X) – Switches the render core to render at a 1/3 of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing. Available only when Secondary denoiser is set to Same as Primary.
Quality (2.25X) – Switches the render core to render at a relatively half of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing. Available only when Secondary denoiser is set to Same as Primary.
DLLA (1X) – Renders at full required resolution and performs spatial and temporal anti-aliasing.

 



Bottom Toolbar



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Button

Description

Vantage_Bottom_Bar_Editor.PNGImage Modified

Expands the Animation Editor

. For more information, see the Animation Editor page.

.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Animation+Editor

Vantage_Bottom_Bar_1.PNGImage Modified

Sets the playback speed.

Vantage_Bottom_Bar_animation2.PNGImage Added

When enabled, loops the animation.

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Plays once the animation. (Shortcut: Space )

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Loops the animation. Press and hold the Play once button to select the Loop option.

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Creates a new camera and records its movement.

antage_Bottom_Bar_start.PNGImage Modified

Sets start of animation sequence

Vantage_Bottom_Bar_end.PNGImage Modified

Sets end of animation sequence

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Renders high quality sequence.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Menus#Menus-Tools

Vantage_BottomToobar_UpadteFrameIcon.pngImage Added

When enabled, automatically updates image sequences and animated meshes for the current frame of the timeline or when scrubbing the timeline. Does not update when playing the animation from the Play button. Not available in Live Link. (Shortcut: U)

Vantage_Bottom_Bar_quality.PNGImage Added

Opens Render setup dialog

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Renders high quality snapshot.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroupchaos.com/display/LAV/Menus#Menus-ToolsTools+Menu#ToolsMenu-qualityRendersetup
(Shortcut: Ctr+R)

Vantage_Bottom_Bar_savesnap.PNGImage Modified

Quick saves Saves a high quality snapshot of the current view in the project folder from where the .vrscene scene file has been imported.
UI Text Box
typetip

You can crop your animation sequence using the Set Start and Set End markers

 

 For more information on how to use the bottom toolbar buttons, check the Create Camera Animations in Animation Editor tutorial.



Status Bar


The status bar resides in the bottom of Chaos Vantage. Here you can find information about: 


Left-hand side


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  • Open Debug Log button (Vantage_BottomToobar_Log.pngImage Added)
  • Important messages such as:
    • last frame render time
    • loading progress
    • quick tips
    • etc
    Timing information about last snapshot render located in bottom left after a successful render
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  • Render status status – Displays the current Chaos Vantage status. Status can be:
    • [RENDERING] – Interactively rendering the scene.
    • [HQ RENDER] – Rendering offline image or a sequence.
    • [CAM REC.] – Recording camera movement.
    • [ENCODING] – Capturing and encoding viewport to an .mp4 file.
    • [LIVE LINK] – Live Link session is initiated between Chaos Vantage and a V-Ray compatible DCC.
    • [PAUSED] – Rendering is paused.
    • [IDLE] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached.
    • [IDLE][LIVE LINK] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached while in Live Link session.
 
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[RENDERING]

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[HQ RENDER]

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[CAM REC.CAMERA RECORDING]

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[ENCODINGVIEWPORT CAPTURE]

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[LIVE LINK]

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[PAUSED]

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[IDLE]

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[IDLE LIVE LINK]

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  • Rendering device(s) – List of graphic cards used for rendering.

    UI Text Box
    typeinfo

    Note that Chaos Vantage will use up to 2 graphic cards and also those with most compute power e.g. if there is a RTX card and a GTX card, Chaos Vantage will use the RTX card but if you have 2 RTX cards, it will use both.

  • FPS – Speed of the rendered frames per second. Hovering over displays information about:
    • Render time – Time spent in seconds rendering the last frame.
    • Samples accumulated – Amount of samples currently accumulated in the last frame.
    • Last post-process – Time spent for post-processing effects. in the last frame.
  • VRAM — Current amount of VRAM used for the scene. Hovering over displays information about:
    • Primary device total memory – Memory of the primary graphic card used for rendering.
    • Primary device available memory – Currently available memory of the graphic card used for rendering.
    • Number of BLASes – Number of Bottom Level Acceleration Structure (BLAS) currently loaded on the GPU.
 
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