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This page provides information on the Bake rollout under the Render tab in V-Ray's Render Settings.


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Overview

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Rendering to texture, or "texture

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baking” allows you to create texture maps based on an object's appearance in the rendered scene. The textures are then

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“baked” into the object, that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated APIs such as OpenGL and DirectX. 

UI Path

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||Properties Editor|| > Render > Render tab > Bake rollout
(When the Bake module is enabled from the Render rollout)

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Parameters

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Bake  Initiates the baking process.

Mode  Switches between the Selection and List modes of the rollout.

Selection  In this mode you bake the objects by selecting them in the scene.
List  In this mode you select and bake the objects from a list.

UV Map  Specifies

Options for texture baking in V-Ray can be found in two places: the V-Ray Common tab in the render settings dialogue and in the Lighting/Shading menu. This part of the help covers the later settings.

Parameters

Image RemovedBake Node - the geometry node for which a texture will be baked

UV Channel - specifies the UV set that is going to be used for the texture baking  baking.

Default 
''VRayBake''
Add UV Map: Smart UV Project
Add UV Map: Lightmap Pack

Dilation  Sets a value for Dilation - the number of pixels to expand around geometry  geometry.

Flip Derivs - when enabled Derivs  When enabled, inverses the Bump mapping for the current object.

Square Resolution - when  – When this option is off the user you can set any values for the resolution. Otherwise the resolution will automatically be is set to the closest power of two value.

Directory Path  Specifies the location of the file that stores the result of the baking.

File Name – Specifies the name of the file that stores the result of the baking.

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