This node allows you to make the object invisible to different rays during rendering.
Primary Visibility (Visibility) - controls the total visibility of the object
Camera - controls the visibility of the object for the camera rays
GI - controls the visibility of the object for GI rays
Shadows - controls whether or not the object casts shadows
Reflections - controls the visibility of the object in reflections
Refractions - controls the visibility if the object in refractions
Use - enables the Render Stats node
Section
Column
width
100%
Round Edges
Image AddedThis node uses bump mapping to smooth out the edges of the geometry during render time
Radius - specify a radius (in world units) for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected large values here may produce undesirable effects.