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Render Stats


This node allows you to make the object invisible to different rays during rendering.

Primary Visibility (Visibility) - controls the total visibility of the object

Camera - controls the visibility of the object for the camera rays

GI - controls the visibility of the object for GI rays

Shadows - controls whether or not the object casts shadows

Reflections - controls the visibility of the object in reflections

Refractions - controls the visibility if the object in refractions

Use - enables the Render Stats node

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Round Edges


Image AddedThis node uses bump mapping to smooth out the edges of the geometry during render time

Radius - specify a radius (in world units) for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected large values here may produce undesirable effects.