Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width100%

Override


This node allows a surface to look different depending on whether it is seen through reflections, refractions, or GI. With this material you can get a fine control over the color bleeding, reflections, refractions, and shadows of the objects.

Environment Priority - this specifies how to determine the environment to use if a reflected or refracted ray goes through several materials each of which has an environment override.

Base - this is the material V-Ray will use while rendering the object.

GI - this is the material V-Ray will use while calculating the GI solution.

Reflection - this is the material V-Ray will use to render the object with, when the object is seen in reflections.

 

Refraction - this is the material V-Ray will use to render the object with, when the object is seen in refractions

 Shadow - this is the material that will be used to render shadows cast from the object.

Environment - this is an environment override for the Base Material

...