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The instructions on this page guide you through the process of setting up a basic liquid simulation in Phoenix FD for 3ds Max. By the end of the tutorial, you will be able to create your own liquid simulations, understand how the simulation interacts with other objects and will know the basics of editing some of the main settings of the Phoenix FD Liquid Simulator.

To follow the described steps, you will need the Phoenix FD for 3ds Max plugin installed. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.com.

This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel.

 

The Download button below provides you with an archive containing the start and end scenes.

 

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urlhttps://drive.google.com/uc?export=download&id=1jmC0Zs_jukmbpJv5SBDOLRtD81lxYiSM

 

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The video is created using Phoenix FD 3.0, but the text version of the tutorial is updated and uses Phoenix FD 4.30 Official. In any case of doubt you may refer to the text.

 

System Units Setup

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Scale is crucial for the behavior of any simulation. The real-world size of the Simulator in units is important for the simulation dynamics. Large-scale simulations appear to move more slowly, while mid-to-small scale simulations have lots of vigorous movement. When you create your Simulator, you must check the Grid rollout where the real-world extents of the Simulator are shown. If the size of the Simulator in the scene cannot be changed, you can cheat the solver into working as if the scale is larger or smaller by changing the Scene Scale option in the Grid rollout.

The Phoenix FD solver is not affected by how you choose to view the Display Unit Scale - it is just a matter of convenience.

 

Go to Customize → Units Setup and set Display Unit Scale to Metric Centimeters.

Also, set the System Units such that 1 Unit equals 1 Centimeter.

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