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This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.
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Overview
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
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Anti-AliasingIn V-Ray, an image sampler is an algorithm for sampling and filtering the image function. It produces the final array of pixels that constitute the rendered image. |
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Basic Ray TracingRay tracing is a technique for generating an image by tracing paths of light from the camera through pixels in an image plane and simulating the effects of its encounters with virtual objects. |
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Classification of GI MethodsThe technical details behind various global illumination techniques. |
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Indirect Illumination ReferenceV-Ray implements several approaches for computing indirect illumination with different trade-offs between quality and speed. |
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V-Ray Material StructureThe technical details of the structure of a basic V-Ray Material. |
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Terminology
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