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THEORY:Render Theory
THEORY:Render Theory

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

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Overview

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

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CardPageLinkAnti-Aliasing

Anti-Aliasing

In V-Ray, an image sampler is an algorithm for sampling and filtering the image function. It produces the final array of pixels that constitute the rendered image.

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CardPageLinkBasic Ray Tracing

Basic Ray Tracing

Ray tracing is a technique for generating an image by tracing paths of light from the camera through pixels in an image plane and simulating the effects of its encounters with virtual objects.

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CardPageLinkClassification of GI Methods

Classification of GI Methods

The technical details behind various global illumination techniques.

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CardPageLinkIndirect Illumination Reference

Indirect Illumination Reference

V-Ray implements several approaches for computing indirect illumination with different trade-offs between quality and speed.

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CardPageLinkV-Ray Material Structure

V-Ray Material Structure

The technical details of the structure of a basic V-Ray Material.

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CardPageLinkTerminology

Terminology

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